--
[ Picked text/plain from multipart/alternative ]
$cdmaterials "models\"
might work.

On 7/8/06, Dan Tooms <[EMAIL PROTECTED]> wrote:
>
> Is anybody still getting this problem? I still am, and changing
> Current Game to hl2 doesn't fix it. I'm actually really new to
> compiling models, here's my .qc
>
> $modelname wtfffff.mdl
> $body "Body" "wtfffff.smd"
>
> $scale 1.0
> $cdmaterials models
> $staticprop
> $surfaceprop "wood_solid"
> $upaxis Y
>
> $sequence "idle" "wtfffff" fps 3
>
> It compiles fine without the $cdmaterials
>
> On 6/16/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ive had this issue so I compile models to Half-Life 2 instead of my mod
> > which is currently using the updated engine that doesnt work.
> >
> > On 5/25/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> > >
> > > I didn't bother trying out the beta engine because of that problem.
> > > Didn't have time or patience to email about it at the time either.
> > >
> > > When the beta engine was first mentioned, I added -beta etc etc, let
> it
> > > update, then studiomdl wouldn't even run, so I refreshed the mod
> tools;
> > > soon
> > > as I did that, it would error on compile _or_ bitch about tier.
> > >
> > > --------------
> > > -- omega
> > > Heroes of Excelsior
> > > http://www.heroesofexcelsior.com
> > > Blackened Interactive
> > > http://www.blackened-interactive.com
> > > -----Original Message-----
> > > From: Jonathan Murphy [mailto:[EMAIL PROTECTED]
> > > Sent: May 25, 2006 6:49 PM
> > > To: [email protected]
> > > Subject: Re: [hlcoders] studiomdl.exe not working?
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > That is quite odd, as I have been using studiomdl.exe today with no
> > > problems...
> > >
> > > On 5/26/06, Jay C. <[EMAIL PROTECTED]> wrote:
> > > >
> > > > I love it when they don't even acknowledge this kind of thing. Last
> week
> > > > it
> > > > compiled, this week the exact same setup causes those errors.
> > > > And yeah, it has 4 errors repeated.
> > > > - Jay
> > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > > > [EMAIL PROTECTED] On Behalf Of James Hair
> > > > > Sent: 25 May 2006 18:09
> > > > > To: [email protected]
> > > > > Subject: Re: [hlcoders] studiomdl.exe not working?
> > > > >
> > > > > I am getting this error with studiomdl, however I am not using the
> > > beta
> > > > > version of anything. It appeared this morning after steam updated
> on
> > > my
> > > > > system. Refreshing the sdk content does not have any effect for
> me.
> > > One
> > > > > thing I can elaborate on is that the error pops up 4 times for one
> > > > > particular model, and there are four sequences defined in the QC
> file.
> > > > > Coincidence? I think not! Well it could be ...
> > > > >
> > > > > ----- Original Message -----
> > > > > From: "Gus" <[EMAIL PROTECTED]>
> > > > > To: <[email protected]>
> > > > > Sent: Thursday, May 25, 2006 5:06 PM
> > > > > Subject: Re: [hlcoders] studiomdl.exe not working?
> > > > >
> > > > >
> > > > > > Try refreshing SDK tools............
> > > > > >
> > > > > >
> > > > > > Btw, seems that the beta engine was release! Just last night an
> > > update
> > > > > was
> > > > > released......wasn't using beta engine at that time and it all
> > > reverted
> > > > > back
> > > > > to some previous errors I was getting.........
> > > > > >
> > > > > >
> > > > > > ---------------
> > > > > > >Since I started using the -beta engine, I can no longer use
> > > > > studiomdl.exe
> > > > > to
> > > > > > >work. I tried removing that cmd line arg and I have the same
> > > problem
> > > > so
> > > > > I'm
> > > > > > >under the impression maybe I was wrong.
> > > > > > >
> > > > > > >It gets down to SMD MODEL:ragdoll.smd and then I am presented
> with
> > > > the
> > > > > > >following error.
> > > > > > >
> > > > > > >Stuidomdl.exe - Entry Point Not Found
> > > > > > >The procedure entry point CommandLine_Tier0 could not be
> located in
> > > > the
> > > > > > >dynamic link library tier0.dll.
> > > > > > >
> > > > > > >Anyone else ever seen this?
> > > > > > >
> > > > > > >-Jay
> > > > > > >
> > > > > > >
> > > > > > >_______________________________________________
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> > > > > > >
> > > > > >
> > > > > >
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> > > > >
> > > > >
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> > > >
> > >
> > >
> > > --
> > > Programmer for Resistance and Liberation
> > > www.resistanceandliberation.com
> > > --
> > >
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> >
> >
> > --
> > ~skidz
> > --
> >
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> >
>
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--
~skidz
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