-- [ Picked text/plain from multipart/alternative ] $cdmaterials "models\" might work.
On 7/8/06, Dan Tooms <[EMAIL PROTECTED]> wrote: > > Is anybody still getting this problem? I still am, and changing > Current Game to hl2 doesn't fix it. I'm actually really new to > compiling models, here's my .qc > > $modelname wtfffff.mdl > $body "Body" "wtfffff.smd" > > $scale 1.0 > $cdmaterials models > $staticprop > $surfaceprop "wood_solid" > $upaxis Y > > $sequence "idle" "wtfffff" fps 3 > > It compiles fine without the $cdmaterials > > On 6/16/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Ive had this issue so I compile models to Half-Life 2 instead of my mod > > which is currently using the updated engine that doesnt work. > > > > On 5/25/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > > > > I didn't bother trying out the beta engine because of that problem. > > > Didn't have time or patience to email about it at the time either. > > > > > > When the beta engine was first mentioned, I added -beta etc etc, let > it > > > update, then studiomdl wouldn't even run, so I refreshed the mod > tools; > > > soon > > > as I did that, it would error on compile _or_ bitch about tier. > > > > > > -------------- > > > -- omega > > > Heroes of Excelsior > > > http://www.heroesofexcelsior.com > > > Blackened Interactive > > > http://www.blackened-interactive.com > > > -----Original Message----- > > > From: Jonathan Murphy [mailto:[EMAIL PROTECTED] > > > Sent: May 25, 2006 6:49 PM > > > To: [email protected] > > > Subject: Re: [hlcoders] studiomdl.exe not working? > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > That is quite odd, as I have been using studiomdl.exe today with no > > > problems... > > > > > > On 5/26/06, Jay C. <[EMAIL PROTECTED]> wrote: > > > > > > > > I love it when they don't even acknowledge this kind of thing. Last > week > > > > it > > > > compiled, this week the exact same setup causes those errors. > > > > And yeah, it has 4 errors repeated. > > > > - Jay > > > > > > > > > -----Original Message----- > > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > > [EMAIL PROTECTED] On Behalf Of James Hair > > > > > Sent: 25 May 2006 18:09 > > > > > To: [email protected] > > > > > Subject: Re: [hlcoders] studiomdl.exe not working? > > > > > > > > > > I am getting this error with studiomdl, however I am not using the > > > beta > > > > > version of anything. It appeared this morning after steam updated > on > > > my > > > > > system. Refreshing the sdk content does not have any effect for > me. > > > One > > > > > thing I can elaborate on is that the error pops up 4 times for one > > > > > particular model, and there are four sequences defined in the QC > file. > > > > > Coincidence? I think not! Well it could be ... > > > > > > > > > > ----- Original Message ----- > > > > > From: "Gus" <[EMAIL PROTECTED]> > > > > > To: <[email protected]> > > > > > Sent: Thursday, May 25, 2006 5:06 PM > > > > > Subject: Re: [hlcoders] studiomdl.exe not working? > > > > > > > > > > > > > > > > Try refreshing SDK tools............ > > > > > > > > > > > > > > > > > > Btw, seems that the beta engine was release! Just last night an > > > update > > > > > was > > > > > released......wasn't using beta engine at that time and it all > > > reverted > > > > > back > > > > > to some previous errors I was getting......... > > > > > > > > > > > > > > > > > > --------------- > > > > > > >Since I started using the -beta engine, I can no longer use > > > > > studiomdl.exe > > > > > to > > > > > > >work. I tried removing that cmd line arg and I have the same > > > problem > > > > so > > > > > I'm > > > > > > >under the impression maybe I was wrong. > > > > > > > > > > > > > >It gets down to SMD MODEL:ragdoll.smd and then I am presented > with > > > > the > > > > > > >following error. > > > > > > > > > > > > > >Stuidomdl.exe - Entry Point Not Found > > > > > > >The procedure entry point CommandLine_Tier0 could not be > located in > > > > the > > > > > > >dynamic link library tier0.dll. > > > > > > > > > > > > > >Anyone else ever seen this? > > > > > > > > > > > > > >-Jay > > > > > > > > > > > > > > > > > > > > >_______________________________________________ > > > > > > >To unsubscribe, edit your list preferences, or view the list > > > > archives, > > > > > please visit: > > > > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > Programmer for Resistance and Liberation > > > www.resistanceandliberation.com > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ~skidz > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

