I dont think you can use RO, becuase of it being a
UE2.5, and not a Source - everything wont work - all
but some ogg, but then hl2 cant play them either.

--- Tim Holt <[EMAIL PROTECTED]> wrote:

> It's sort of a no brainer really.  You could make a
> SIN mod (if they allow
> modding) or you could make a HL2 mod.  But making a
> SIN/HL2 mod would really
> start to cross some bizarro legal/EULA boundaries.
> Could you use Red Orchestra
> content in your HL2 mod?  Both on Steam.  But it's a
> pretty good guess the
> answer is no.
>
> But in the end, just email Ritual and ask them.
>
>
> Quoting Scott Loyd <[EMAIL PROTECTED]>:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > "In this case we have a company that wouldnt
> apprieciate their work used in
> > another game."
> >
> > Are you a representative of this company, or have
> an
> > article/statement/anything that validates your
> statement?
> >
> > On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]>
> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > In this case we have a company that wouldnt
> apprieciate their work used in
> > > another game.
> > > But you could always make a private mod, I dont
> see any problems with
> > > that.
> > >
> > > On 7/10/06, Tony omega Sergi
> <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Only reason I asked is because we were allowed
> to use gunman stuff in
> > > hl1
> > > > mods, and valve didn't own gunman either.
> > > >
> > > > So I thought I'd throw the question out
> anyway; as it applied then, as
> > > it
> > > > was a game derived off of hl1; so I wasn't
> sure if it was the same for
> > > > source or not.
> > > >
> > > > --------------
> > > > -- omega
> > > > Heroes of Excelsior
> > > > http://www.heroesofexcelsior.com
> > > > Blackened Interactive
> > > > http://www.blackened-interactive.com
> > > >
> > > > > -----Original Message-----
> > > > > From: Jeremy Swigart
> [mailto:[EMAIL PROTECTED]
> > > > > Sent: July 10, 2006 8:12 PM
> > > > > To: [email protected]
> > > > > Subject: Re: [hlcoders] sin -- valve?
> ritual?
> > > > >
> > > > > --
> > > > > [ Picked text/plain from
> multipart/alternative ]
> > > > > I can say pretty confidently that you
> probably can't do that.
> > > > >
> > > > > On 7/7/06, Tony omega Sergi
> <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > >
> > > > > > Are we allowed to use SiN models in our
> hl2 mods?
> > > >
> > > >
> > > >
> _______________________________________________
> > > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > > please visit:
> > > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > --
> > > ~skidz
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > > please visit:
> > >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives, please
> > visit:
> >
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view
> the list archives, please visit:
>
http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--------
My Website http://www.ammahls.com
Developer of CST and ZHLT 3.0 http://www.zhlt.info
Studio Manager - Nigredo Studios http://www.nigredostudios.com

__________________________________________________
Do You Yahoo!?
Tired of spam?  Yahoo! Mail has the best spam protection around
http://mail.yahoo.com

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to