I dont think you can use RO, becuase of it being a UE2.5, and not a Source - everything wont work - all but some ogg, but then hl2 cant play them either.
--- Tim Holt <[EMAIL PROTECTED]> wrote: > It's sort of a no brainer really. You could make a > SIN mod (if they allow > modding) or you could make a HL2 mod. But making a > SIN/HL2 mod would really > start to cross some bizarro legal/EULA boundaries. > Could you use Red Orchestra > content in your HL2 mod? Both on Steam. But it's a > pretty good guess the > answer is no. > > But in the end, just email Ritual and ask them. > > > Quoting Scott Loyd <[EMAIL PROTECTED]>: > > > -- > > [ Picked text/plain from multipart/alternative ] > > "In this case we have a company that wouldnt > apprieciate their work used in > > another game." > > > > Are you a representative of this company, or have > an > > article/statement/anything that validates your > statement? > > > > On 7/10/06, Ryan Sheffer <[EMAIL PROTECTED]> > wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > In this case we have a company that wouldnt > apprieciate their work used in > > > another game. > > > But you could always make a private mod, I dont > see any problems with > > > that. > > > > > > On 7/10/06, Tony omega Sergi > <[EMAIL PROTECTED]> wrote: > > > > > > > > Only reason I asked is because we were allowed > to use gunman stuff in > > > hl1 > > > > mods, and valve didn't own gunman either. > > > > > > > > So I thought I'd throw the question out > anyway; as it applied then, as > > > it > > > > was a game derived off of hl1; so I wasn't > sure if it was the same for > > > > source or not. > > > > > > > > -------------- > > > > -- omega > > > > Heroes of Excelsior > > > > http://www.heroesofexcelsior.com > > > > Blackened Interactive > > > > http://www.blackened-interactive.com > > > > > > > > > -----Original Message----- > > > > > From: Jeremy Swigart > [mailto:[EMAIL PROTECTED] > > > > > Sent: July 10, 2006 8:12 PM > > > > > To: [email protected] > > > > > Subject: Re: [hlcoders] sin -- valve? > ritual? > > > > > > > > > > -- > > > > > [ Picked text/plain from > multipart/alternative ] > > > > > I can say pretty confidently that you > probably can't do that. > > > > > > > > > > On 7/7/06, Tony omega Sergi > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > > > > > Are we allowed to use SiN models in our > hl2 mods? > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > ~skidz > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, please > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Developer of CST and ZHLT 3.0 http://www.zhlt.info Studio Manager - Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

