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Well thats what I thought too, but then I created a new mod from scratch,
and copied the dods's dlls into it.  Then I started it and presto, no vac
either...  Which is what led me to beleive that it has to be configured
valve side like the steam stats.

On 7/11/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> That's because the dlls need to be instrumented with VAC calls.
> Like all fileio and stuff, go through vac.
> So you need to actually add support for it, into the dlls.
>
> At least that's the way it was last time I tried to get vac support.
>
>
> --------------
> -- omega
> Heroes of Excelsior
> http://www.heroesofexcelsior.com
> Blackened Interactive
> http://www.blackened-interactive.com
>
> > -----Original Message-----
> > From: Charles Solar [mailto:[EMAIL PROTECTED]
> > Sent: July 11, 2006 9:01 PM
> > To: [email protected]
> > Subject: Re: [hlcoders] Vac
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I can never get my mod, nor any mods I create new from scratch to become
> > vac
> > enabled.  I always get "Connection to steam servers successful" "vac
> > secure
> > mod disabled"
> > --
> >
> > _______________________________________________
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> >
>
>
>
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>
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