-- [ Picked text/plain from multipart/alternative ] Well thats what I thought too, but then I created a new mod from scratch, and copied the dods's dlls into it. Then I started it and presto, no vac either... Which is what led me to beleive that it has to be configured valve side like the steam stats.
On 7/11/06, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > That's because the dlls need to be instrumented with VAC calls. > Like all fileio and stuff, go through vac. > So you need to actually add support for it, into the dlls. > > At least that's the way it was last time I tried to get vac support. > > > -------------- > -- omega > Heroes of Excelsior > http://www.heroesofexcelsior.com > Blackened Interactive > http://www.blackened-interactive.com > > > -----Original Message----- > > From: Charles Solar [mailto:[EMAIL PROTECTED] > > Sent: July 11, 2006 9:01 PM > > To: [email protected] > > Subject: Re: [hlcoders] Vac > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I can never get my mod, nor any mods I create new from scratch to become > > vac > > enabled. I always get "Connection to steam servers successful" "vac > > secure > > mod disabled" > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

