Loading the minidump in windbg shows the assert coming out of
client+0x67db62, so that would be your code (perhaps it comes from one
of the libraries that you link with, in particular the VGUI2 one?) The
call is inside the SolveTraverse() VGUI2 logic so it is applying scheme
settings, doing the OnThink() calls and working out dialog positioning
on the screen (which is separate to the rendering pass).  Check your
ApplySchemeSettings() and OnThink() VGUI2 calls.

- Alfred

John Sheu wrote:
> --
> I'm having an issue with random crashing with the "CUtlLinkedList
> overflow!" dialog.  The stack trace has got quite a bit of engine
> code, and a look at
> our mod code isn't helping.  I was wondering if I could get a pointer
> or two
> from somebody who has access to engine code (we know who you are...).
> Thanks.  Don't need a hand-holding, just some idea of what kind of
> errors
> we're coming up against.
>
> Memory dump attached.
>
> -John Sheu
> --
> [ dump.mdmp of type application/octet-stream deleted ]
> --
>
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