Loading the minidump in windbg shows the assert coming out of client+0x67db62, so that would be your code (perhaps it comes from one of the libraries that you link with, in particular the VGUI2 one?) The call is inside the SolveTraverse() VGUI2 logic so it is applying scheme settings, doing the OnThink() calls and working out dialog positioning on the screen (which is separate to the rendering pass). Check your ApplySchemeSettings() and OnThink() VGUI2 calls.
- Alfred John Sheu wrote: > -- > I'm having an issue with random crashing with the "CUtlLinkedList > overflow!" dialog. The stack trace has got quite a bit of engine > code, and a look at > our mod code isn't helping. I was wondering if I could get a pointer > or two > from somebody who has access to engine code (we know who you are...). > Thanks. Don't need a hand-holding, just some idea of what kind of > errors > we're coming up against. > > Memory dump attached. > > -John Sheu > -- > [ dump.mdmp of type application/octet-stream deleted ] > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

