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I recieved an MDMP with a crash in GetStudioHDR() from one of my team
members as well a few days ago. Call stack showed some shadow rendering
code I messed with though, so I assumed that was the problem.
> client.dll!virtualgroup_t::GetStudioHdr() Line 28 + 0x6 C++
client.dll!studiohdr_t::pSeqdesc(int i=1023) Line 459 C++
client.dll!C_BaseAnimating::GetRenderBounds(Vector & theMins={...},
Vector & theMaxs={...}) Line 3176 + 0x8 C++
client.dll!C_BaseAnimatingOverlay::GetRenderBounds(Vector &
theMins={...}, Vector & theMaxs={...}) Line 157 C++
client.dll!C_BaseEntity::GetShadowRenderBounds(Vector & mins={...},
Vector & maxs={...}, ShadowType_t shadowType=SHADOWS_RENDER_TO_TEXTURE)
Line 1317 C++
client.dll!CClientShadowMgr::ComputeHierarchicalBounds(IClientRenderable
* pRenderable=0x3e9b68bc, Vector & vecMins={...}, Vector & vecMaxs={...})
Line 2073 C++
client.dll!CClientShadowMgr::UpdateStudioShadow(IClientEntity *
pEnt=0x3e9b68b8, unsigned short handle=47) Line 2100 C++
client.dll!CClientShadowMgr::UpdateShadow(unsigned short handle=47,
bool force=true) Line 2429 C++
client.dll!CClientShadowMgr::UpdateProjectedTextureInternal(unsigned
short handle=47, bool force=true) Line 2465 + 0xd C++
client.dll!CClientShadowMgr::UpdateProjectedTexture(unsigned short
handle=47, bool force=true) Line 2479 C++
client.dll!C_HL2MP_Player::ClientThink() Line 287 + 0x1d C++
On 7/11/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hi, playing my Mod, rarely made a client crash. When i show the .mdmp
> file, always crash at studio_shared.cpp in client.dll in this function:
>
> const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
> {
> return modelinfo->FindModel( this->cache );
> }
>
> This is the call:
>
> > client.dll!virtualgroup_t::GetStudioHdr() Line 28 +
> 0x6 C++
> client.dll!studiohdr_t::pSeqdesc(int i=1023) Line 459 C++
> client.dll!C_BaseAnimating::DoAnimationEvents() Line 2498 +
> 0xe C++
> client.dll!C_BaseAnimatingOverlay::DoAnimationEvents() Line
> 417 C++
> client.dll!C_BaseAnimating::Simulate() Line 3688 C++
> client.dll!C_BasePlayer::Simulate() Line 1377 + 0x7 C++
> client.dll!SimulateEntities() Line 1086 + 0xa C++
> client.dll!OnRenderStart() Line 1210 C++
> client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
> curStage=) Line 1263 C++
>
> Can you help me?. Thanks in advance
>
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