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[ Picked text/plain from multipart/alternative ]
I recieved an MDMP with a crash in GetStudioHDR() from one of my team
members as well a few days ago.  Call stack showed some shadow rendering
code I messed with though, so I assumed that was the problem.

>    client.dll!virtualgroup_t::GetStudioHdr()  Line 28 + 0x6    C++
     client.dll!studiohdr_t::pSeqdesc(int i=1023)  Line 459    C++
     client.dll!C_BaseAnimating::GetRenderBounds(Vector & theMins={...},
Vector & theMaxs={...})  Line 3176 + 0x8    C++
     client.dll!C_BaseAnimatingOverlay::GetRenderBounds(Vector &
theMins={...}, Vector & theMaxs={...})  Line 157    C++
     client.dll!C_BaseEntity::GetShadowRenderBounds(Vector & mins={...},
Vector & maxs={...}, ShadowType_t shadowType=SHADOWS_RENDER_TO_TEXTURE)
Line 1317    C++
     client.dll!CClientShadowMgr::ComputeHierarchicalBounds(IClientRenderable
* pRenderable=0x3e9b68bc, Vector & vecMins={...}, Vector & vecMaxs={...})
Line 2073    C++
     client.dll!CClientShadowMgr::UpdateStudioShadow(IClientEntity *
pEnt=0x3e9b68b8, unsigned short handle=47)  Line 2100    C++
     client.dll!CClientShadowMgr::UpdateShadow(unsigned short handle=47,
bool force=true)  Line 2429    C++
     client.dll!CClientShadowMgr::UpdateProjectedTextureInternal(unsigned
short handle=47, bool force=true)  Line 2465 + 0xd    C++
     client.dll!CClientShadowMgr::UpdateProjectedTexture(unsigned short
handle=47, bool force=true)  Line 2479    C++
     client.dll!C_HL2MP_Player::ClientThink()  Line 287 + 0x1d    C++

On 7/11/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Hi, playing my Mod, rarely made a client crash. When i show the .mdmp
> file, always crash at studio_shared.cpp in client.dll in this function:
>
> const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
> {
>         return modelinfo->FindModel( this->cache );
> }
>
> This is the call:
>
> >       client.dll!virtualgroup_t::GetStudioHdr()  Line 28 +
> 0x6        C++
>         client.dll!studiohdr_t::pSeqdesc(int i=1023)  Line 459  C++
>         client.dll!C_BaseAnimating::DoAnimationEvents()  Line 2498 +
> 0xe        C++
>         client.dll!C_BaseAnimatingOverlay::DoAnimationEvents()  Line
> 417        C++
>         client.dll!C_BaseAnimating::Simulate()  Line 3688       C++
>         client.dll!C_BasePlayer::Simulate()  Line 1377 + 0x7    C++
>         client.dll!SimulateEntities()  Line 1086 + 0xa  C++
>         client.dll!OnRenderStart()  Line 1210   C++
>         client.dll!CHLClient::FrameStageNotify(ClientFrameStage_t
> curStage=)  Line 1263 C++
>
> Can you help me?. Thanks in advance
>
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