I'm pretty sure that way back, like a year ago, the RTs were created
almost instantly without any pause.

On this call:

Msg("Creating RT Texture..\n");
ITexture* tex = materials->CreateNamedRenderTargetTexture( "ffff",
256, 256, RT_SIZE_NO_CHANGE, fmt );
Msg("DONE!\n");

It's taking about 3 seconds between the Msg's.. with a bunch of

First-chance exception at 0x7c81eb33 in hl2.exe: Microsoft C++
exception: Grid::CFs::CEndOfFileException @ 0x0013ce2c.

in between.

What's the deal? Is there a faster way? Why is it reading 8 files when
creating a simple render target?

- garry

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