Specifically, the file must be UNICODE 16 (Notepad.exe can save to this format) and the line would actually be:
vgui::ilocalize()->AddFile( "resource/blackoutMOD_%language%.txt" ); The engine will substitute "english" in place of the %language% substring. Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yahn Bernier Sent: Tuesday, July 18, 2006 6:11 PM To: [email protected] Subject: RE: [hlcoders] Localization File Do you call vgui::ilocalize()->AddFile( "blackoutMOD_%language%" ); anywhere in the client .dll? Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff Sent: Tuesday, July 18, 2006 5:59 PM To: [email protected] Subject: [hlcoders] Localization File -- [ Picked text/plain from multipart/alternative ] The mod's folder is called blackoutMOD and I have resource/blackoutMOD_english.txt but when I use an entry from it on a label, it shows up the string name (i.e. #...) -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

