-- [ Picked text/plain from multipart/alternative ] Hey all, I've been puzzling over this for about a week now. I want to draw a background image for the health for the HUD I'm working on. I can get the image drawing alright using vgui::surface()->DrawTexturedRect( 0, 0, this->GetWide(), this->GetTall() ); However, as soon as I obtain a weapon, the image disappears. When I drop the weapon, it reappears. I've got SetHiddenBits to HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT, which is what everything else is set to (and everything else works). Any ideas on whats going wrong, or alternately, a better way to draw an image to sit right behind the health & scale for different res's?
Matt -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

