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Aha, so you are behind Nigredo studios. I told my friend a very talented
mapper to apply for your job posting.

Good luck with that.

On 7/21/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> This has gone way OT, but I'll add my few cents
>
> I have worked out a budget of just over 10K (AUD) a
> month for 10 people, plus business start up costs, and
> we plan on reaching about 3 million from VC (Venture
> capital) to stay afloat. (At the moment we have a lot
> less then that)
>
> We (Nigredo Studios) are spending 3 months making a
> demo/prototype, and then will pitch that to publishers
> so that we can stay a float for the planed 18 months
> cycle.
>
> I worked out the total dev length to be around 18
> months; working within the shared office space we let
> opening hours. (They are software developers them
> self).
>
> Looking at game engine offers, Source, and UE3, where
> the best on the market, that offered what we where
> after, but because Epic are a pain in the arse to deal
> with (They don't answer your email), I contacted
> valve, and we have a very lose agreement.
>
> Adam
>
>
> --- Benjamin Davison <[EMAIL PROTECTED]>
> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Do you know what would be quite cool, if people had
> > a chance to donate
> > through Steam to mod developers.
> >
> >
> > On 7/20/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Well, looks like my piggy bank won't support
> > running a development
> > > house...
> > > not by about $39, 999, 990
> > >
> > > That's a pretty heafty amount of cash, I'd imagine
> > Steam has helped put a
> > > lot more of the revenue from sales back into the
> > company rather than an
> > > external publisher.  Especially when they only
> > sell for $20.
> > >
> > > Like Ben said though, how are these HL2/HL mods
> > that are going to be sold
> > > over Steam handle the cost of licensing and such?
> > And will it be open to
> > > all mods or very special instances, will it be the
> > Steam equivelant of
> > > TFC,
> > > CS and DoD being bought out for HL1?
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> > view the list archives,
> > > please visit:
> > >
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view
> > the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
> --------
> My Website http://www.ammahls.com
> Developer of CST and ZHLT 3.0 http://www.zhlt.info
> Studio Manager - Nigredo Studios http://www.nigredostudios.com
>
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>


--
- Benjamin Davison
--

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