-- [ Picked text/plain from multipart/alternative ] Aha, so you are behind Nigredo studios. I told my friend a very talented mapper to apply for your job posting.
Good luck with that. On 7/21/06, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > This has gone way OT, but I'll add my few cents > > I have worked out a budget of just over 10K (AUD) a > month for 10 people, plus business start up costs, and > we plan on reaching about 3 million from VC (Venture > capital) to stay afloat. (At the moment we have a lot > less then that) > > We (Nigredo Studios) are spending 3 months making a > demo/prototype, and then will pitch that to publishers > so that we can stay a float for the planed 18 months > cycle. > > I worked out the total dev length to be around 18 > months; working within the shared office space we let > opening hours. (They are software developers them > self). > > Looking at game engine offers, Source, and UE3, where > the best on the market, that offered what we where > after, but because Epic are a pain in the arse to deal > with (They don't answer your email), I contacted > valve, and we have a very lose agreement. > > Adam > > > --- Benjamin Davison <[EMAIL PROTECTED]> > wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > Do you know what would be quite cool, if people had > > a chance to donate > > through Steam to mod developers. > > > > > > On 7/20/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> > > wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Well, looks like my piggy bank won't support > > running a development > > > house... > > > not by about $39, 999, 990 > > > > > > That's a pretty heafty amount of cash, I'd imagine > > Steam has helped put a > > > lot more of the revenue from sales back into the > > company rather than an > > > external publisher. Especially when they only > > sell for $20. > > > > > > Like Ben said though, how are these HL2/HL mods > > that are going to be sold > > > over Steam handle the cost of licensing and such? > > And will it be open to > > > all mods or very special instances, will it be the > > Steam equivelant of > > > TFC, > > > CS and DoD being bought out for HL1? > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > My Website http://www.ammahls.com > Developer of CST and ZHLT 3.0 http://www.zhlt.info > Studio Manager - Nigredo Studios http://www.nigredostudios.com > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

