Well compile with -g and post a stack trace then.

At 2006/07/18 03:56 PM, Jose Luis Gonzalez wrote:
>One moment, another time fails
>
>
>
>i use your dltest and i see this:
>
>
>
>"Segmentation Fault".
>
>
>
>What happens?
>
>
>
>-------- Mensaje original --------
>
>> De: [EMAIL PROTECTED]
>
>> Enviado: domingo, 16 de julio de 2006 13:31
>
>> Para: [email protected]
>
>> Asunto: Re: [hlcoders] Incorrect Game.dll
>
>>
>
>> Try this...
>
>>
>
>> // gcc misc-files/dltest.c -o dltest -ldl
>
>> // LD_LIBRARY_PATH=~/source/bin ./dltest ~/source/aoa/bin/server_i486.so 
>> CreateInterface
>
>> #include <dlfcn.h>
>
>> #include <stdio.h>
>
>>
>
>> int main(int argc, char* argv[]) {
>
>>     void* handle = dlopen(argv[1], RTLD_LAZY);
>
>>     printf("handle %x %s\n", handle, dlerror());
>
>>     if (!handle) {
>
>>         printf("no handle - skipping sym\n");
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>>         return 1;
>
>>     }
>
>>
>
>>     void* sym = dlsym(handle, argv[2]);
>
>>     if (!sym) {
>
>>         printf("no sym - skipping sym\n");
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>>         return 1;
>
>>     }
>
>>
>
>>     printf("sym %x %s\n", sym, dlerror());
>
>>
>
>>     return 0;
>
>> }
>
>>
>
>>
>
>> At 2006/07/16 01:31 PM, Jose Luis Gonzalez wrote:
>
>> >Is correct, get's "MyMod", but still show "Half life 2 Deathmatch" in some 
>> >linux servers.
>
>> >
>
>> >
>
>> >
>
>> >-------- Mensaje original --------
>
>> >
>
>> >> De: "Scott Loyd" <[EMAIL PROTECTED]>
>
>> >
>
>> >> Enviado: sábado, 15 de julio de 2006 10:20
>
>> >
>
>> >> Para: [email protected]
>
>> >
>
>> >> Asunto: Re: [hlcoders] Incorrect Game.dll
>
>> >
>
>> >>
>
>> >
>
>> >> --
>
>> >
>
>> >> [ Picked text/plain from multipart/alternative ]
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>> >
>
>> >> find  const char *GetGameDescription()  in *_client.cpp.
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>> >
>
>> >>
>
>> >
>
>> >> On 7/15/06, Jose Luis Gonzalez <[EMAIL PROTECTED]> wrote:
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>> >
>
>> >> >
>
>> >
>
>> >> > Hi, i recently compiled my Mod in linux and works well in local.
>
>> >
>
>> >> >
>
>> >
>
>> >> > But, when i upload to a linux dedicated server, i have some problems. 
>> >> > The
>
>> >
>
>> >> > major problem is in the start, that shows:
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>> >
>
>> >> >
>
>> >
>
>> >> > Game.dll loaded for "Half-life 2 Deathmatch"
>
>> >
>
>> >> >
>
>> >
>
>> >> > instead of:
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>> >
>
>> >> >
>
>> >
>
>> >> > Game.dll loaded for "MyMod"
>
>> >
>
>> >> >
>
>> >
>
>> >> > What's the problem?. Is related to GCLIB or GCC versions of the linux
>
>> >
>
>> >> > compilation?.
>
>> >
>
>> >> >
>
>> >
>
>> >> > Thanks.
>
>> >
>
>> >> >
>
>> >
>
>> >> > -------- Mensaje original --------
>
>> >
>
>> >> > > De: Marcel <[EMAIL PROTECTED]>
>
>> >
>
>> >> > > Enviado: viernes, 14 de julio de 2006 18:47
>
>> >
>
>> >> > > Para: [email protected]
>
>> >
>
>> >> > > Asunto: Re: [hlds_linux] alfred: steam client trying to update from
>
>> >
>
>> >> > filtered steam content servers
>
>> >
>
>> >> > >
>
>> >
>
>> >> > > Hi,
>
>> >
>
>> >> > >
>
>> >
>
>> >> > > I also had the same problem with my windows steam client on my pc (but
>
>> >
>
>> >> > > not only with csarena servers). It just didn't update the client (the
>
>> >
>
>> >> > > Jul 5 update).
>
>> >
>
>> >> > > I just tried it several times and did a tcpdump on my router. I saw 
>> >> > > some
>
>> >
>
>> >> > > packets to the csarena steam servers, but also some other steam 
>> >> > > servers
>
>> >
>
>> >> > > which I don't remember any more. Sadly I haven't checked if they were
>
>> >
>
>> >> > > filtered servers.
>
>> >
>
>> >> > >
>
>> >
>
>> >> > > - Marcel
>
>> >
>
>> >> > >
>
>> >
>
>> >> > > Alfred Reynolds schrieb:
>
>> >
>
>> >> > > > We will look into this, thanks for the info.
>
>> >
>
>> >> > > >
>
>> >
>
>> >> > > > Timo Hilbertz wrote:
>
>> >
>
>> >> > > >> hi alfred,
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >> this is my first time posting in this list, i'm not sure if this is
>
>> >
>
>> >> > > >> the
>
>> >
>
>> >> > > >> right place for my question, but i did not find any other adequate
>
>> >
>
>> >> > > >> list.
>
>> >
>
>> >> > > >> since two days our cs/css/dods servers try to update from steam
>
>> >
>
>> >> > > >> content
>
>> >
>
>> >> > > >> servers located at cs-arena.com. as you can see in the steam 
>> >> > > >> content
>
>> >
>
>> >> > > >> servers
>
>> >
>
>> >> > > >> status page at
>
>> >
>
>> >> > > >> http://www.steampowered.com/status/content_servers.html ,
>
>> >
>
>> >> > > >> these servers are filtered - so it's impossible for our servers to
>
>> >
>
>> >> > > >> get an
>
>> >
>
>> >> > > >> update. the only solution was to edit our hosts files so all 
>> >> > > >> request
>
>> >
>
>> >> > > >> pointing at cs-arena.com are redirected to unfiltered servers from
>
>> >
>
>> >> > > >> other
>
>> >
>
>> >> > > >> providers located in germany.
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >> it seems that this problem is not limited to us as we also tried to
>
>> >
>
>> >> > > >> update
>
>> >
>
>> >> > > >> temp servers located in other data centers which are not related to
>
>> >
>
>> >> > > >> us. our assumption is that steam clients simply do not know that
>
>> >
>
>> >> > > >> content servers
>
>> >
>
>> >> > > >> from cs-arena are filtered and block all update requests from 
>> >> > > >> servers
>
>> >
>
>> >> > > >> that
>
>> >
>
>> >> > > >> do not belong to the cs-arena IP pool. can you confirm that? can 
>> >> > > >> you
>
>> >
>
>> >> > > >> tell
>
>> >
>
>> >> > > >> somebody to fix it? :o)
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >> by the way: we'd like to get our own steam content servers 
>> >> > > >> (bandwidth
>
>> >
>
>> >> > > >> is no problem), is there any way to speed up the application?
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >> kind regards,
>
>> >
>
>> >> > > >> timo
>
>> >
>
>> >> > > >> XG1.net
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >>
>
>> >
>
>> >> > > >> _______________________________________________
>
>> >
>
>> >> > > >> To unsubscribe, edit your list preferences, or view the list
>
>> >
>
>> >> > > >> archives, please visit:
>
>> >
>
>> >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>> >
>
>> >> > > >
>
>> >
>
>> >> > > > _______________________________________________
>
>> >
>
>> >> > > > To unsubscribe, edit your list preferences, or view the list 
>> >> > > > archives,
>
>> >
>
>> >> > please visit:
>
>> >
>
>> >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>> >
>
>> >> > > >
>
>> >
>
>> >> > > >
>
>> >
>
>> >> > >
>
>> >
>
>> >> > > _______________________________________________
>
>> >
>
>> >> > > To unsubscribe, edit your list preferences, or view the list archives,
>
>> >
>
>> >> > please visit:
>
>> >
>
>> >> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>> >
>
>> >> >
>
>> >
>
>> >> >
>
>> >
>
>> >> >
>
>> >
>
>> >> >
>
>> >
>
>> >> > _______________________________________________
>
>> >
>
>> >> > To unsubscribe, edit your list preferences, or view the list archives,
>
>> >
>
>> >> > please visit:
>
>> >
>
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>> >
>
>> >> >
>
>> >
>
>> >> >
>
>> >
>
>> >> --
>
>> >
>
>> >>
>
>> >
>
>> >> _______________________________________________
>
>> >
>
>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>> >> please visit:
>
>> >
>
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>> >
>
>> >
>
>> >
>
>> >
>
>> >
>
>> >_______________________________________________
>
>> >To unsubscribe, edit your list preferences, or view the list archives, 
>> >please visit:
>
>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>>
>
>> _______________________________________________
>
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
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