You think this patch fixes the horrible jitters bug when walking over tables etc? Cool I haven't tried that one yet - will do.
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Jerky_Movement_when_player_is_on_moving_lift.2Felevator At 2006/07/23 06:13 AM, Robbie Groenewoudt wrote: >-- >[ Picked text/plain from multipart/alternative ] >@bloodykenny: Elevators now work good, with the patch at the VDC. >Client should have the same physics code as the server... > >On 7/23/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: >> >> -- >> [ Picked text/plain from multipart/alternative ] >> The major reason for the jitters is that the client knows that an object >> is >> solid, but it doesn't have it added to the clientside physenv (which would >> simulate it). Since the client doesn't know simulation, player movement is >> predicted based on what it assumes are static objects. The server predicts >> differently of course because of physics simulation. This change is then >> sent to the client which makes the jitteriness appear. >> >> -- >> ts2do >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

