You think this patch fixes the horrible jitters bug when walking over tables 
etc?  Cool I haven't tried that one yet - will do.

http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Jerky_Movement_when_player_is_on_moving_lift.2Felevator


At 2006/07/23 06:13 AM, Robbie Groenewoudt wrote:
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>[ Picked text/plain from multipart/alternative ]
>@bloodykenny: Elevators now work good, with the patch at the VDC.
>Client should have the same physics code as the server...
>
>On 7/23/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> The major reason for the jitters is that the client knows that an object
>> is
>> solid, but it doesn't have it added to the clientside physenv (which would
>> simulate it). Since the client doesn't know simulation, player movement is
>> predicted based on what it assumes are static objects. The server predicts
>> differently of course because of physics simulation. This change is then
>> sent to the client which makes the jitteriness appear.
>>
>> --
>> ts2do
>> --
>>
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