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Whoops!

On 7/26/06, Teddy <[EMAIL PROTECTED]> wrote:
>
> While you're waiting for the SDK update and if you want a good laugh,
> read this page:
>
> http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology
>
> It's got such memorable quotes as "Source and Steam have been designed
> with MODs in mind" and "The SDK is updated continuously and
> automatically, including new features (like HDR)"
>
> LOL!
>
> On 7/26/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > If they would spent 1 week to help the modders, I would be happy. HL2
> has
> > one of the biggest mod-communities and this community is keeping HL2
> alive
> > and generating money (I suppose many people bought HL1 just to get Sven
> > Coop).
> > Valve is in a good position to keep this community alive with Steam
> (easy
> > updates) and keeping & updating the same engine.
> > Modders are making mods for fun. Not for money
> >
> > Anyway, Alfred said they were working on an SDK update. I just hope it's
> > worth waiting.
> >
> > On 7/25/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Same here...I was already happy that something is finally coming, but
> > > then, it was just a confusing topic name :P
> > > Our team is kind of annoyed too...although we would really love to
> have
> > > all the new features in the SDK, it concerns us far more that we have
> to
> > > deal with the amount of bugs since the engine update. Having to run
> the SDK
> > > on two PCs to work with StudioMDL _and_ Hammer is not quite the kind
> of
> > > workflow that increases speed ;o)
> > > Too bad the workaround damages as much as it resolves :-/
> > >
> > > However, I assume that this will still take some time. Remember when
> > > Alfred announced a new SteamAppId for Source mods? It was still
> unclear at
> > > that time what requirements for mods will be with this new Id. As this
> > > covers modding as much as the broken SDK itself does, my assumption is
> that
> > > this will result in one big update. However, with VALVe being in the
> > > planning phase for the mod requirements, we still might have to wait
> > > longer...
> > >
> > > I'm getting the feeling that the answer to all assumptions, ideas and
> > > suspicions around this topic leads us to the well-known 42.
> > >
> > > So long and thanks for all the fish,
> > > Sebastian 'Darth.Hunter' Kreutz
> > > --
> > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
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> please visit:
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> >
> >
>
> _______________________________________________
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>
>


--
- Benjamin Davison
--

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