-- [ Picked text/plain from multipart/alternative ] Whoops! On 7/26/06, Teddy <[EMAIL PROTECTED]> wrote: > > While you're waiting for the SDK update and if you want a good laugh, > read this page: > > http://developer.valvesoftware.com/wiki/Building_MODs_with_Valve_Technology > > It's got such memorable quotes as "Source and Steam have been designed > with MODs in mind" and "The SDK is updated continuously and > automatically, including new features (like HDR)" > > LOL! > > On 7/26/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > If they would spent 1 week to help the modders, I would be happy. HL2 > has > > one of the biggest mod-communities and this community is keeping HL2 > alive > > and generating money (I suppose many people bought HL1 just to get Sven > > Coop). > > Valve is in a good position to keep this community alive with Steam > (easy > > updates) and keeping & updating the same engine. > > Modders are making mods for fun. Not for money > > > > Anyway, Alfred said they were working on an SDK update. I just hope it's > > worth waiting. > > > > On 7/25/06, Sebastian 'Darth.Hunter' Kreutz <[EMAIL PROTECTED]> > > wrote: > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Same here...I was already happy that something is finally coming, but > > > then, it was just a confusing topic name :P > > > Our team is kind of annoyed too...although we would really love to > have > > > all the new features in the SDK, it concerns us far more that we have > to > > > deal with the amount of bugs since the engine update. Having to run > the SDK > > > on two PCs to work with StudioMDL _and_ Hammer is not quite the kind > of > > > workflow that increases speed ;o) > > > Too bad the workaround damages as much as it resolves :-/ > > > > > > However, I assume that this will still take some time. Remember when > > > Alfred announced a new SteamAppId for Source mods? It was still > unclear at > > > that time what requirements for mods will be with this new Id. As this > > > covers modding as much as the broken SDK itself does, my assumption is > that > > > this will result in one big update. However, with VALVe being in the > > > planning phase for the mod requirements, we still might have to wait > > > longer... > > > > > > I'm getting the feeling that the answer to all assumptions, ideas and > > > suspicions around this topic leads us to the well-known 42. > > > > > > So long and thanks for all the fish, > > > Sebastian 'Darth.Hunter' Kreutz > > > -- > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >
-- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

