-- [ Picked text/plain from multipart/alternative ] Hi, I have looked in wiki about creating panel and display messages on frame. Is this the same for in game dialogue? How can the dialogue present options to users and allow them to choose options?
Thanks, Adrian Aaron Schiff <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] See http://developer.valvesoftware.com/wiki/VGUI:_Making_GameUI_Panels Other than that, you're on your own on catching commands and setting cvars with it -- ts2do -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --------------------------------- See the all-new, redesigned Yahoo.com. Check it out. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders