-- [ Picked text/plain from multipart/alternative ] I had these crashes also when players didn't had any valid models. I can't really read memory dumps at the moment but I suggest you look in the tracestack and look from which entity this comes and find out if it always has a good model. Maybe the model-files are corrupt.. Maybe add a little extra check so when it fails, it uses error.mdl.
On 7/26/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote: > > Hello, I program for a mod that was just released as a public beta, and > I've > been getting a few memory dumps with crashes in: > > model_t *CBaseEntity::GetModel( void ) > { > return (model_t *)modelinfo->GetModel( GetModelIndex() ); > } > > and I've gotten one with a crash in: > > const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const > { > return modelinfo->FindModel( this->cache ); > } > > In both cases modelinfo is a NULL pointer. The memory dumps don't really > tell me anything that I can use, so I was wondering if anyone here or > possibly someone at Valve could help me out with this. Here's a link to > the > memory dumps I've gotten, I don't know if anyone can use them or not: > http://www.obsidianconflict.com/hyperjag3/memory_dumps.rar > > Thanks for any help. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders