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I had these crashes also when players didn't had any valid models.
I can't really read memory dumps at the moment but I suggest you look in the
tracestack and look from which entity this comes and find out if it always
has a good model. Maybe the model-files are corrupt.. Maybe add a little
extra check so when it fails, it uses error.mdl.

On 7/26/06, Hyperjag 3 <[EMAIL PROTECTED]> wrote:
>
> Hello, I program for a mod that was just released as a public beta, and
> I've
> been getting a few memory dumps with crashes in:
>
> model_t *CBaseEntity::GetModel( void )
> {
>         return (model_t *)modelinfo->GetModel( GetModelIndex() );
> }
>
> and I've gotten one with a crash in:
>
> const studiohdr_t *virtualgroup_t::GetStudioHdr( ) const
> {
>         return modelinfo->FindModel( this->cache );
> }
>
> In both cases modelinfo is a NULL pointer.  The memory dumps don't really
> tell me anything that I can use, so I was wondering if anyone here or
> possibly someone at Valve could help me out with this.  Here's a link to
> the
> memory dumps I've gotten, I don't know if anyone can use them or not:
> http://www.obsidianconflict.com/hyperjag3/memory_dumps.rar
>
> Thanks for any help.
>
>
>
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