Well he wrote an email today who he is ;)

Read:

Given the recent traffic on the list, it seems like a good time to introduce
myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working directly
with the MOD community. This means that my primary responsibilities are to
package and release the SDK, make it easier to use, and work with MOD makers
on problems that they can't solve with the help of other members of the
community.

My full time job is to make sure that you have everything they need to build
your games. I'll be hanging out on this list, as well as the VDC, but you
can also feel free to contact me directly with any questions you have at
[EMAIL PROTECTED]

So now that the introduction is out of the way here's the part that you
really care about: an SDK update is coming out very soon. Right now we are
testing it in-house and getting ready for its beta release. It will be
available later this week unless we encounter serious problems during
testing. I'll let people know either way, whether it is going to be this
week or next. Once I get all of the details together, I'll send the info on
what is coming in this SDK release to this list.

-Mike

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders





-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Benjamin
Davison
Gesendet: Mittwoch, 26. Juli 2006 22:36
An: hlcoders@list.valvesoftware.com
Betreff: Re: [hlcoders] Upcoming SDK Release

--
[ Picked text/plain from multipart/alternative ] Thanks Mike, so are you a
programmer? Or just a really good listener :P

On 7/26/06, Mike Durand <[EMAIL PROTECTED]> wrote:
>
> Hi All-
>
> Since everyone is curious as to what is in this SDK release here is a
> very coarse summary of what's included:
>
> What This Release Has
> *********************
> Lots of source code updates from the Episode 1 production code Hammer,
> Faceposer, Model Viewer updates Access to the Ep1 version of the
> Source Engine binaries
>
> What It Doesn't Have
> ********************
> Visual Studio 2005 Support (it will be in the next SDK release)
> Improved server plugins for bots (on my to-do list) Anything from
> Episode 2, Portal, Team Fortress
>
> The actual release notes will have MUCH more detail. But I wanted to
> set everyone's expectations until then. Our goal with this release was
> to get source code updates to you since that hasn't happened for a while.
> Once this release is done then I can spend time on many of the specifc
> problems that you guys have named.
>
> -Mike
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ben
> Everett
> Sent: Tuesday, July 25, 2006 9:35 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] Upcoming SDK Release
>
> Congratulations on your new job, and may you tolerate us the best you
> can...
> I feel sorry for you joining on at these tumultuous times :)
>
> In other news, that's good to know that an SDK update is actually
> coming.
> Working on Forsaken without knowing what is coming in the next update
> has been a practice in crap shooting what Valve is most likely to
> change. Will you be able to provide a specific change log of the code
> in this new SDK update along with what issues they fix? It'll help us
> a lot when doing code integration with this new update.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Durand
> Sent: Tuesday, July 25, 2006 9:13 PM
> To: hlcoders@list.valvesoftware.com
> Subject: [hlcoders] Upcoming SDK Release
>
> Given the recent traffic on the list, it seems like a good time to
> introduce myself to everyone here, and talk about what I do at Valve.
>
> I started work here in June and have been given the task of working
> directly with the MOD community. This means that my primary
> responsibilities are to package and release the SDK, make it easier to
> use, and work with MOD makers on problems that they can't solve with
> the help of other members of the community.
>
> My full time job is to make sure that you have everything they need to
> build your games. I'll be hanging out on this list, as well as the
> VDC, but you can also feel free to contact me directly with any
> questions you have at [EMAIL PROTECTED]
>
> So now that the introduction is out of the way here's the part that
> you really care about: an SDK update is coming out very soon. Right
> now we are testing it in-house and getting ready for its beta release.
> It will be available later this week unless we encounter serious
> problems during testing. I'll let people know either way, whether it
> is going to be this week or next. Once I get all of the details
> together, I'll send the info on what is coming in this SDK release to this
list.
>
> -Mike
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to