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I am totally with you. I am also lost on this one hehe.. I recently figured
out how to do tracelines properly so that should say a lot ;)

I'll take a different approach to my problem, maybe other people can
understand :o The physics will not work for my problem, as I'm not really
changing the physical angles of the entity, but it's eye angles.

So for example, I would like to rotate a player's view to the left, without
moving their model at all. If the player is facing straight ahead, this is
farily easy. But if the player is looking up/down, then I have no idea what
to do, as the angles are relative to the world..

There must be some transpose functions or something I'm missing.. Any help
would be greatly appreciated ;)

Thanks again.


On 7/27/06, Garry Newman <[EMAIL PROTECTED]> wrote:
>
> Yeah I know what you mean I think.. If you want to rotate it using
> physics it's easier.. Kinda. Well probably harder if you haven't
> looked into motion controllers.
>
> When you apply a motion controller to the physics object you can
> decide whether the forces are local or global. If you choose local and
> apply torque to it it'll rotate around its own angles (not the
> world)..
>
> I'll be interested in hearing the real solution to this when you're
> not using physics - I'm dumb when it comes to angles and matrices and
> stuff.
>
>
> On 7/27/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > No, I know I'm not making much sense, I can't really explain this
> properly..
> >
> > Let's say I have a spray can, and i wanted it to rotate on its own. When
> > it's on a table, it would rotate with the y angles only. But if it fell
> on
> > the floor, it would now be facing the floor, and the x angles would need
> to
> > be changed to keep the same rotation going. What I am looking for, is
> how to
> > find the angles that I need to add to the current angles so that it will
> > rotate in that direction properly, whichever position it is facing. Does
> > that make more sense?
> >
> > Thanks for trying to help :o
> >
> > On 7/27/06, Garry Newman <[EMAIL PROTECTED]> wrote:
> > >
> > > Do you mean you want your entity to face the way it's travelling?
> > >
> > >
> > > On 7/27/06, Steve Rabouin <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Hi,
> > > >
> > > > I'm still learning through the SDK and I have this simple issue
> blocking
> > > me
> > > > into progress..
> > > >
> > > > I'm simply trying to rotate the angles of an entity in relation to
> its
> > > > position. Changing its angles.y alone for example is not what I
> need. If
> > > the
> > > > entity is facing down, i need to change the angles based on its
> current
> > > > angles. If it was facing down, i'd probably need to change x, but if
> it
> > > was
> > > > in between, some of y and some of x would need to be changed, etc..
> So
> > > I'm
> > > > thinking a function similar (if not) AngleVectors must be used, but
> I'm
> > > > unsure how..
> > > >
> > > > Please help if you can
> > > >
> > > > Thanks
> > > > --
> > > >
> > >
> > --
> >
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> >
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