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You have to derive a subclass of vgui_screen for each subtype of screen you
want in your maps. So for instance you wanna have keypad locks. You can
derive from vgui_screen a keypad_screen and then in there you can handle
logic specific to a keypad and have it use outputs when the correct code is
entered, etc. and also have it use the code specified by the person in
hammer, etc.

On 7/27/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
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> Just have a bunch of Labels, set them hidden (Visible to 0) and then when
> a
> button is pushed have it trigger something (using inputs from hammer) that
> will make the current Label Invisible, and toggle one of the Other Label's
> Visible.
> --
>
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