-- [ Picked text/plain from multipart/alternative ] You have to derive a subclass of vgui_screen for each subtype of screen you want in your maps. So for instance you wanna have keypad locks. You can derive from vgui_screen a keypad_screen and then in there you can handle logic specific to a keypad and have it use outputs when the correct code is entered, etc. and also have it use the code specified by the person in hammer, etc.
On 7/27/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Just have a bunch of Labels, set them hidden (Visible to 0) and then when > a > button is pushed have it trigger something (using inputs from hammer) that > will make the current Label Invisible, and toggle one of the Other Label's > Visible. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders