This is almost certainly just a case of targeted optimization.  The linux 
server uses so little cpu, there's no need increase risk and decrease 
portability by ASM-ing everything.

At 2006/07/27 03:57 PM, David Anderson wrote:
>ahh my mistake, I see now there are functions simply not implemented in
>asm for linux.  sorry ;)
>
>ps, if you do implement them, posting them to the list would be cool :)
>
>   --bail
>   http://www.bailopan.net/
>
>David Anderson wrote:
>>you're just not compiling it right, add -m3dnow and -msse to your flags
>>
>>   --bail
>>   http://www.bailopan.net/
>>
>>John Sheu wrote:
>>
>>>On Thursday 27 July 2006 2:48 pm, Ondřej Hošek wrote:
>>>
>>>>It's either "we care much more about Windows than your alien platform"
>>>>or "hey, GCC's better at optimizing than our rewrite to GNU-compatible
>>>>assembler!" Since Valve is the only middleware vendor whose current
>>>>engine client hasn't been proven to run on Linux by any of its licensors
>>>>(id's Quake 4 does, see Doom 3; Epic's Unreal II does, see UT2004), I'll
>>>>be gambling on the probability of the first claim being true.
>>>
>>>
>>>
>>>I don't mind re-writing it (rather trivial), but I'm just wondering if
>>>there
>>>is some "master reason" for this.  If there is, I shall just curse my
>>>fate
>>>and carry on coding.
>>>
>>>-John Sheu
>>>
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