-- [ Picked text/plain from multipart/alternative ] John Sheu I had the exact idea as you, but the only downside to this is you would not be able to have "thin" ledges otherwise the model is going to pop out the otherside.
On 7/31/06, John Sheu <[EMAIL PROTECTED]> wrote: > > On Sunday 30 July 2006 10:17 pm, Aaron Schiff wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm not sure on the idea of having mirror copies...having a dynamic z > > buffer sounds like an ideal solution > > Academic debate time... :-) > > I'm not sure what you mean by a "dynamic z buffer". As I see it, that > wouldn't make it possible to see two copies of the object; for example, in > the video, there is a demo of a set of portals where the sentry turret > plays > pop-up in from two sets of portals in a room. The player is standing back > and can see models in both portals at the same time. This would require > rendering two models; no amount of Z-buffer magic would make that > possible. > > -John Sheu > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

