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You can use the logic entities to set a global state sort of. Though I am
not very fluent in using them but I am almost positive its possible with
logic_compare and a math_counter. The math_counter would start at 0 and then
when you want to change state add 1 to it and have it fire a output
onvaluechanged and somehow use it in the logic_compare to see if the value
is 1 or 0. In the logic_compare you can have two different logic_relays fire
depending on the value. One for each state available. There is a way to do
all sorts of basic coding things using logic_ entities.

On 8/1/06, Thomas Vollmer <[EMAIL PROTECTED]> wrote:
>
> Thanks for your replies. Are the values for globalstate restricted to a
> predefined list, or can I define my own? It's not clear from wht Wiki...
>
> Thanks,
> Thomas
>
>
> ----- Original Message ----
> From: Aaron Schiff <[EMAIL PROTECTED]>
> To: [email protected]
> Sent: Monday, July 31, 2006 7:58:57 PM
> Subject: Re: [hlcoders] Global game state
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> You can change state using I/O:
>
>   - *TurnOn*
>
> Set state of global to ON.
>
>   - *TurnOff*
>
> Set state of global to OFF.
>
>   - *Toggle*
>
> Toggles state of global between ON and OFF.
>
>   - *Remove*
>
> Set state of global to DEAD.
>
> --
> ts2do
> --
>
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