-- [ Picked text/plain from multipart/alternative ] It has been explained several times on here. I've also sent detailed lists directly to valve, so they know whats missing.
On 8/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > This is great information, and not at all what I thought was being > complained about earlier. I don't believe anyone's posted these complaints > here or on Verc before. I don't suppose you'd like to consolidate this > information into a wiki page so Valve has a central place to go to for those > bugs...? > > At 2006/08/02 08:38 AM, Jeffrey \"botman\" Broome wrote: > >Jeremy Swigart wrote: > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>You certainly do need access to a hell of alot more than what the server > >>plugins provide. The properties of the weapon is not in any way part of > the > >>problem. It's finding out if the bot has a particular weapon, and then > >>somehow changing to it, not to mention querying the weapon ammo. > > > >...also being able to determine what weapon other players/bots currently > >have deployed (so you know whether to stand and fight or run away). > > > >Being able to know which weapon and/or ammo pickups are active (i.e. the > >weapon/ammo has spawned and can currently be picked up). Being able to > >determine if wall chargers are usable or not (have they been used up?). > > Being able to determine the state/location of platforms and doors (do > >I need to wait for a moving platform/lift or is it already at the > >bottom/top?). Being able to detect bullet or explosive projectile > >impacts and sounds. Being able to tell when things like flashbang > >grenades have exploded so that the bot reacts properly. > > > >These are just a few of the things that aren't easily accessible via > >plugins. Without the plugin system supporting these types of querries, > >developing an easy-to-maintain and mod release agnostic plugin bot will > >be extremely difficult. > > > >-- > >Jeffrey "botman" Broome > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders