--
[ Picked text/plain from multipart/alternative ]
It has been explained several times on here. I've also sent detailed lists
directly to valve, so they know whats missing.

On 8/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> This is great information, and not at all what I thought was being
> complained about earlier.  I don't believe anyone's posted these complaints
> here or on Verc before.  I don't suppose you'd like to consolidate this
> information into a wiki page so Valve has a central place to go to for those
> bugs...?
>
> At 2006/08/02 08:38 AM, Jeffrey \"botman\" Broome wrote:
> >Jeremy Swigart wrote:
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>You certainly do need access to a hell of alot more than what the server
> >>plugins provide. The properties of the weapon is not in any way part of
> the
> >>problem. It's finding out if the bot has a particular weapon, and then
> >>somehow changing to it, not to mention querying the weapon ammo.
> >
> >...also being able to determine what weapon other players/bots currently
> >have deployed (so you know whether to stand and fight or run away).
> >
> >Being able to know which weapon and/or ammo pickups are active (i.e. the
> >weapon/ammo has spawned and can currently be picked up).  Being able to
> >determine if wall chargers are usable or not (have they been used up?).
> > Being able to determine the state/location of platforms and doors (do
> >I need to wait for a moving platform/lift or is it already at the
> >bottom/top?).  Being able to detect bullet or explosive projectile
> >impacts and sounds.  Being able to tell when things like flashbang
> >grenades have exploded so that the bot reacts properly.
> >
> >These are just a few of the things that aren't easily accessible via
> >plugins.  Without the plugin system supporting these types of querries,
> >developing an easy-to-maintain and mod release agnostic plugin bot will
> >be extremely difficult.
> >
> >--
> >Jeffrey "botman" Broome
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to