It's actually coming out this afternoon!

I'll send an e-mail to the list when it's out there on Steam.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sylvain
Rochette
Sent: Friday, August 04, 2006 1:29 PM
To: [email protected]
Subject: Re: [hlcoders] Source SDK Base?

Its for today or next week the release? Still to many bugs?

----- Original Message -----
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, July 29, 2006 3:49 PM
Subject: RE: [hlcoders] Source SDK Base?


> Good guess, mods currently using 220 should switch to 215 if they wish

> to use the new engine features (and some using 320 should consider
> switching to 215). Mike will provide all the details when the SDK is
> ready :)
>
> - Alfred
>
> Scott Loyd wrote:
>> --
>> [ Picked text/plain from multipart/alternative ] New AppID (215),
>> same build as hl2dm (version 7 (2768)).  Switched my mods appid to
>> 215, seems to work fine so far.  This must be the game in common to
>> anyone with one of valves titles for mods to use.
>>
>>
>> On 7/29/06, Jonathan Murphy <[EMAIL PROTECTED]> wrote:
>>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Interesting..
>>>
>>> On 7/29/06, Tobias Kammersgaard <[EMAIL PROTECTED]>
>>> wrote:
>>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Hello there!
>>>>
>>>> I just checked out the Tools tab in Steam, and noticed a new
>>>> program called "Source SDK Base", what would that be for :)?
>>>>
>>>> Rumors says it's Lost Coast-like thingy but haven't downloaded it
>>>> yet.
>>>>
>>>> /ProZak
>>>> --
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>> --
>>> Lead Programmer for Resistance and Liberation
>>> www.resistanceandliberation.com
>>> --
>>>
>>> _______________________________________________
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>>>
>> --
>>
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>
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