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I added -allowdebug the the launch options and it doesn't make a difference.
I am also running in a window, and not seeing any error messages. Just does
a ding and vanishes. (That's for the debug release only.. release works fine
from steam menu)

On 8/6/06, Eric Van Huss <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
>
> -allowdebug doesn't seem to work for me in steam.
>
> Make sure you run your source game in a window to see any error message.
> Won't
> see it in fullscreen.
>
> Running debug mode through the debugger does work though as said before.
>
> Eric
>
>
>
> ------------------------------------------------------------------------------
> From:  "Jay Stelly" <[EMAIL PROTECTED]>
> Reply-To:  [email protected]
> To:  <[email protected]>
> Subject:  RE: [hlcoders] Launching Mod from Steam doesn't work
> Date:  Sun, 6 Aug 2006 18:13:06 -0700
> >For a debug build you either need to be in a debugger or running with
> >the -allowdebug commandline argument.  Otherwise the engine is supposed
> >to validate that none of the binaries are debug builds.  It's not
> >supposed to crash, however; you should get a message box with an error.
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > Paul Peloski
> > > Sent: Sunday, August 06, 2006 4:25 PM
> > > To: [email protected]
> > > Subject: [hlcoders] Launching Mod from Steam doesn't work
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] I've got the
> > > same problem as Steve, hl2.exe crashes (with no error)
> > > immediately after playing the Valve intro video (about the
> > > time it would load my mod DLLs). Here's some more
> > > information, hopefully it will help solve our problem..
> > >
> > > The mod will launch and not crash from Steam OR Visual Studio
> > > ONLY if I attach a debugger (ie, windbg or manually attaching
> > > VS.net while the game is loading). It seems hl2.exe doesn't
> > > want to load the mod DLLs unless a debugger is attached.
> > >
> > > This crash dump was made in my half-life 2 deathmatch folder:
> > > http://hl2ctf.net/~sinbad/Steam__2803__2006_8_6T23_11_47C14656.mdmp
> > >
> > > I'm using appid 320, not 215, because HL2CTF shares a lot with HL2DM.
> > >
> > > I'm using the latest (Aug 04) SDK code as a base for the mod.
> > >
> > > Thank you,
> > >
> > > Paul.
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
> > > archives, please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please
> visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
>
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> please visit:
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>
>
--

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