Try and run debug from VS - and load up the windows event viewer - right click my computer>manage>event viewer>appliaction - it will tell you a small amount more then the mdmp will on some occasions.
Adam --- Steve Rabouin <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Yeah, the run_mod.bat does work for debuging, that > was my issue.. It works > from the batch file, but not from steam menu when > using debug binaries, > while it used to work before this SDK release. > > On 8/6/06, Chris Harris <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > did you use run_mod.bat for debug mode? > > > > It wont work using the steam menu for debug mode > it seems. > > > > > > On 8/6/06, Steve Rabouin <[EMAIL PROTECTED]> > wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Thanks. Release seems to 'work' so far. > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> wrote: > > > > > > > > Try release. I was having some similar > problems with debug that > > cleared > > > up > > > > as soon as I changed it to release. > > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] > > > > [mailto:[EMAIL PROTECTED] > On Behalf Of Steve > > > Rabouin > > > > Sent: Sunday, August 06, 2006 5:06 PM > > > > To: [email protected] > > > > Subject: Re: [hlcoders] Re: SDK Issues > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative > ] I compiled in debug > > > mode. > > > > > > > > On 8/6/06, Snakez <[EMAIL PROTECTED]> > wrote: > > > > > > > > > > Did you compile in debug or release mode? > > > > > > > > > > -----Original Message----- > > > > > From: [EMAIL PROTECTED] > > > > > > [mailto:[EMAIL PROTECTED] On > Behalf Of Steve > > > > > Rabouin > > > > > Sent: Sunday, August 06, 2006 4:29 PM > > > > > To: [email protected] > > > > > Subject: [hlcoders] Re: SDK Issues > > > > > > > > > > -- > > > > > [ Picked text/plain from > multipart/alternative ] Alright... so I > > > > > compiled the HL2MP base code, and started it > from the steam menu > > with > > > > > no modification, and I get the same thing. > Guess I'll stop looking > > for > > > > > issues in my code.. > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > I figured out the dumps are now created > in the "source sdk base" > > > > > folder. > > > > > > Even tho it quit without anything, some > dump files are in the > > > folder. > > > > > > I'm unsure how to debug this properly tho. > It seems to crash in > > > > > engine.dll.. > > > > > > > > > > > > After click "break", this is what is > highlighted in the call stack > > > > > window: > > > > > > > engine.dll!0dc8d57a() > > > > > > Unhandled exception at 0x0dc8d57a in > > > > > > Steam__2803__2006_8_6T19_44_31C3645.mdmp: > 0xC0000005: Access > > > > > > violation reading location 0x00000000. > > > > > > > > > > > > I have no clue what to do from here. I'm > currently compiling the > > new > > > > > > base HL2MP SDK to see if I get the same > thing.. :o > > > > > > > > > > > > On 8/6/06, Steve Rabouin > <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > First, my ai_activity.cpp seemed to be > missing the portal's > > > > > > > activities, so it caused a bunch of > asserts. This being fixed.. > > > > > > > > > > > > > > I am unable to load my mod from the > steam menu. When I open it > > > > > > > from the steam menu, I am seeing the > game menu, and then a > > "ding" > > > > > > > and it vanishes. No error, just > vanishes. If I load it from > > > > > > > command line, it will load and work > fine. Since it's not giving > > me > > > > > > > any kind of hint as to what the issue > is... I got no clues. > > > > > > > > > > > > > > One thing I did notice, is if I launch > from the steam menu, it > > > > > > > will say it's loading my mod. From the > batch file it will say > > > > > > > loading SDK > > > > > base. > > > > > > > GameInfo.txt has been updated to > SteamAppId 215. and from the > > > > > > > command line I also issue -applaunch > 215. > > > > > > > > > > > > > > Any hints? Please? :o > > > > > > > > > > > > > > Thanks. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, > or view the list > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, > or view the list > > archives, > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > view the list archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or > view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? 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