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Or these questions:
If the mod tests for a required game (for any, not just EP1) before allowing 
play, are modified content ok to have extracted to the mod folders?
Also (assuming the same game ownership checks are made first) what parts, if 
any, of the games are off limits to modification?
 Examples: materials, models, sounds, maps,... You get the idea.


  ----- Original Message -----
  From: Tim Holt<mailto:[EMAIL PROTECTED]>

  To: [email protected]<mailto:[email protected]> ; 
Mike Durand<mailto:[EMAIL PROTECTED]>
  Cc: [email protected]<mailto:[email protected]>
  Sent: Wednesday, August 09, 2006 12:59 AM
  Subject: RE: [hlcoders] Mounting episode one shared.gcf


  Which brings up the question... how do you test if it's owned?  Or is there a
  tech thing going on that blocks the mount if you don't own it?

  Quoting Mike Durand <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>>:

  > Hi All-
  >
  > So the answer from Valve is: you must own Episode One in order to mount
  > either 'episode 1 shared.gcf' or 'half-life 2 episode one.gcf'.
  >
  > -Mike
  >
  >
  > -----Original Message-----
  > From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>
  > [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
  > Groenewoudt
  > Sent: Tuesday, August 08, 2006 2:53 PM
  > To: [email protected]<mailto:[email protected]>
  > Subject: Re: [hlcoders] Mounting episode one shared.gcf
  >
  > --
  > [ Picked text/plain from multipart/alternative ] I never said I was only
  > going to use some sounds. I want to mount this GCF because it saves like
  > 100mb
  >
  > Second, according to some guys, you can mount the episode one shared
  > gcf, without owning EP1 I'd like to have some confirmation of someone
  > who did it or from Valve.
  >
  > On 8/8/06, Sebastian Staudt <[EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]>> 
wrote:
  > >
  > > I'm not sure what you try to achieve with mounting GCFs of games you
  > > don't own.
  > > No, I'm not referring to any possible legal problems, but does it make
  >
  > > any sense to have players of your mod download a 1,2 GB file to make
  > > use of a few sounds?
  > > Ignoring the fact that they won't get the file on any of the big
  > > download sites or via Steam.
  > > Wouldn't it be easier to ask Valve if you're allowed to extract the
  > > files out of the GCF and ship them with your mod?
  > >
  > > Robbie Groenewoudt wrote:
  > > > Are you people sure you can mount ep1 shared without owning EP1?
  > >
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  > >
  > >
  > --
  >
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  >



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