For the past several weeks, I've been trying to get a two-phase post-processing shader to work with transparency. So far, I've only been able to make it visible over certain types of terrain. Otherwise, it darkens the screen in the second phase, and apparently does nothing but lower the frame-rate in the first.
So far, I've heard that the problem is often with "UpdateScreenEffectTexture( 0 );" not being called, but that didn't fix anything. I still get a dark screen whenever the shader is drawn. The shader is drawn to a render target, with transparency, which is then drawn back to the screen (with transparency.) Any ideas as to what the problem could be? -- Will "xENO" Ewing _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

