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For our mod we are just mounting the ep1 gcf for any further content. Then
mapper choose if they want to use the episode 1 content with their map.

On 8/6/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Just decompile the model and you'll see eveything what the Zombine can do
> :)
>
> Still, I thought it wasn't allowed to put Zombine in a mod without
> requiring
> EP1 for playing the mod but it doesn't seem that Valve does much about it.
>
> On 8/6/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well since Valve isnt releasing the code I guess ill just fix up the
> > Obsidian Zombine some more.
> > Its really not that complex of an npc.
> >
> > On 8/5/06, [EMAIL PROTECTED] <
> [EMAIL PROTECTED]>
> > wrote:
> > >
> > > I keep glancing at this topic and thinking someone is shouting
> > obscenities
> > > at Valve.
> > >
> > > At 2006/08/05 05:01 PM, Chris Harris wrote:
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >There is other stuff from episode 1 though
> > > >
> > > >do a search for hl2_episodic to see most the episode 1 changes
> > > >
> > > >
> > > >On 8/5/06, LDuke <[EMAIL PROTECTED]> wrote:
> > > >>
> > > >> --
> > > >> [ Picked text/plain from multipart/alternative ]
> > > >> I don't think epsisode 1 content is part of the SDK?
> > > >>
> > > >>
> > > >> On 8/5/06, Витас Протасов <[EMAIL PROTECTED]> wrote:
> > > >> >
> > > >> > Where is this damn npc_zombine ????
> > > >> >
> > > >> > _______________________________________________
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> > > >> >
> > > >> >
> > > >> --
> > > >>
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> > > >>
> > > >>
> > > >--
> > > >
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> >
> >
> > --
> > ~skidz
> > --
> >
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> >
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--
~skidz
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