-- [ Picked text/plain from multipart/alternative ] I don't believe IServer and IClient are interfaces for server plugins.
On 8/11/06, Luke Duguid <[EMAIL PROTECTED]> wrote: > > Thanks for the info. Like you say, cvars is the easy fix, if it was > specified... > > How would one get a pointer to an the instance of IServer, I have > scoured the sdk api but come up short! Same goes for IClient as well but > is iclient applicable if being called from a server-side plugin? > > tia, > luke > > David Anderson wrote: > > If the server was started with +ip/+port you can use the "ip" and "port" > > cvars. There's also an IServer interface (public\iserver.h) which looks > > interesting and accessible from IClient (public\iclient.h) but I've not > > tried using it. It has a GetUDPPort() call. > > > > ---bail > > http://www.bailopan.net/ > > > > Luke Duguid wrote: > >> g;day all, > >> > >> long time reader, first time poster. > >> > >> i have a windows/linux server-side plugin that is capturing CS:S > >> game events & relevant game data to a log files. the plugin is using > >> a format of, csdata_host_domain_yy.mm.dd-hh.mm.ss.csv for the > >> logging file, i would like to also add port to the filename. ie. > >> csdata_host_domain_port_yy.mm.dd-hh.mm.ss.csv in case multiple cs:s > >> servers & instances of the plugin are runnning on the same physical > >> machine. is their a interface to get the current port of the server > >> from the engine? f not, is this even possible with bsd socket calls? > >> remembering that it does not make sense to query /etc/services as > >> cs;s servers typically do not make use of this on nix configurations. > >> > >> tia, > >> luke "use the force" duguid > >> > >> On 28-Jul-06, at 7:18 AM, Jeffrey "botman" Broome wrote: > >> > >>> Aaron Schiff wrote: > >>> > >>>> -- > >>>> [ Picked text/plain from multipart/alternative ] > >>>> no clue > >>>> > >>>> On 7/27/06, [EMAIL PROTECTED] > >>>> <[EMAIL PROTECTED]> > >>>> wrote: > >>>> > >>>>> Where did you hear that? > >>>>> > >>>>> At 2006/07/27 01:47 AM, Aaron Schiff wrote: > >>>>> > >>>>>> -- > >>>>>> [ Picked text/plain from multipart/alternative ] > >>>>>> Aren't crash dumps related to engine binaries automatically > >>>>>> uploaded? > >>> > >>> > >>> It would be cool if Valve would create a publicly accessible symbol > >>> server similar to http://msdl.microsoft.com/download/symbols where > >>> developers can obtain symbols dynamically. It would even support > >>> previous (and BETA) versions of engine DLL in addition to the current > >>> version of DLLs released via Steam. > >>> > >>> See "Method B: Symbols The Easy Way: Using Symbol Server"... > >>> > >>> http://www.codeproject.com/debug/postmortemdebug_standalone1.asp > >>> > >>> -- > >>> Jeffrey "botman" Broome > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

