--
[ Picked text/plain from multipart/alternative ]
I don't believe IServer and IClient are interfaces for server plugins.

On 8/11/06, Luke Duguid <[EMAIL PROTECTED]> wrote:
>
> Thanks for the info. Like you say, cvars is the easy fix, if it was
> specified...
>
> How would one get a pointer to an the instance of IServer, I have
> scoured the sdk api but come up short! Same goes for IClient as well but
> is iclient applicable if being called from a server-side plugin?
>
> tia,
> luke
>
> David Anderson wrote:
> > If the server was started with +ip/+port you can use the "ip" and "port"
> > cvars.  There's also an IServer interface (public\iserver.h) which looks
> > interesting and accessible from IClient (public\iclient.h) but I've not
> > tried using it.  It has a GetUDPPort() call.
> >
> >    ---bail
> >    http://www.bailopan.net/
> >
> > Luke Duguid wrote:
> >> g;day all,
> >>
> >>     long time reader, first time poster.
> >>
> >>     i have a windows/linux server-side plugin that is capturing CS:S
> >> game events & relevant game data to a log files. the plugin is using
> >> a format of,  csdata_host_domain_yy.mm.dd-hh.mm.ss.csv for the
> >> logging file, i would like to also add port to the filename. ie.
> >> csdata_host_domain_port_yy.mm.dd-hh.mm.ss.csv in case multiple cs:s
> >> servers & instances of the plugin are runnning on the same physical
> >> machine. is their a  interface to  get the current port of the server
> >> from the engine? f not, is this even possible with bsd socket calls?
> >> remembering that it does not make sense to query /etc/services as
> >> cs;s servers typically do not make use of this on nix configurations.
> >>
> >> tia,
> >> luke "use the force" duguid
> >>
> >> On 28-Jul-06, at 7:18 AM, Jeffrey "botman" Broome wrote:
> >>
> >>> Aaron Schiff wrote:
> >>>
> >>>> --
> >>>> [ Picked text/plain from multipart/alternative ]
> >>>> no clue
> >>>>
> >>>> On 7/27/06, [EMAIL PROTECTED]
> >>>> <[EMAIL PROTECTED]>
> >>>> wrote:
> >>>>
> >>>>> Where did you hear that?
> >>>>>
> >>>>> At 2006/07/27 01:47 AM, Aaron Schiff wrote:
> >>>>>
> >>>>>> --
> >>>>>> [ Picked text/plain from multipart/alternative ]
> >>>>>> Aren't crash dumps related to engine binaries automatically
> >>>>>> uploaded?
> >>>
> >>>
> >>> It would be cool if Valve would create a publicly accessible symbol
> >>> server similar to http://msdl.microsoft.com/download/symbols where
> >>> developers can obtain symbols dynamically.  It would even support
> >>> previous (and BETA) versions of engine DLL in addition to the current
> >>> version of DLLs released via Steam.
> >>>
> >>> See "Method B: Symbols The Easy Way: Using Symbol Server"...
> >>>
> >>> http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
> >>>
> >>> --
> >>> Jeffrey "botman" Broome
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to