John Sheu wrote:
Poking around the 'net, and I found something interesting.

Looks like Jay Stelly is *the physics dude*, or something close to it ;-)

http://www.mollyrocket.com/forums/viewtopic.php?p=836&highlight=&sid=20f3535e5990bc0bb1e006070caf4bde#836
http://www.mollyrocket.com/forums/viewtopic.php?t=245&sid=a4324d73c111f33cb32964b87b50d844

GJK is more about collision detection than physics...

http://www.win.tue.nl/~gino/solid/jgt98convex.pdf

http://graphics.stanford.edu/courses/cs448b-00-winter/papers/gilbert.pdf

(but I guess you can't really do physics simulations without some
collisions) :)

--
Jeffrey "botman" Broome

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