I already have that part all worked. I just wanted to customize the
configuration panel. I found what I was looking for on my own. I found
a program called "TSearch" that lets you watch for changes in memory and
search for specific variables and was able to easily find the locations
I was looking for.
Adam "amckern" Mckern wrote:
You might want to read config.cfg in the cfg folder,
and then apply a bind command in the code IE:
if (pPlayer isCommander)
{
cvar->FindVar("bind q")->SetValue(cc_dropmedpack);
}
When the users exits what ever it is - i spose it a
command console - you execute a backup copy of
config.cfg
if (pPlyaer isGrunt)
{
cvar->FindVar("exec")->SetValue(cfg/backup.cfg);
Or if they exit the game while still in the console,
execute the backup copy on the game shutdown.
Adam
--- Justin Krenz <[EMAIL PROTECTED]> wrote:
I'm assigning multiple commands to the same key. I
just want the
keyboard options panel to show that multiple
commands are bound to the
same key. I'm overwriting whatever the user is
doing in the keyboard
panel since the panel tries to keep only one key
bound to a command.
Andrew Forsberg wrote:
Tool tips is my guess.
Or, are you dynamically changing a player's key
bindings? If not, the
key bindings will be constants on the client,
right?
On Mon, 2006-08-14 at 19:00 -0700, Jeremy Swigart
wrote:
--
[ Picked text/plain from multipart/alternative ]
Given that plugins are server sided usually, what
do you plan to accomplish
if you can hack that? It isn't just a single
variable you need access to
most likely.
On 8/14/06, Justin Krenz <[EMAIL PROTECTED]>
wrote:
Specifically, I want to be able to access the
GameUI's key bind list
displayed in the keyboard options panel, to
manually tell it what key to
show as bound to a command. All I need to do is
find the memory
location where the panel stores the char for
each command in the list.
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