Paul Peloski wrote:
If you don't predict, the game will feel very unresponsive, since your input will have to be acknowledged by the server and sent back before you see it happen. The higher your ping, the worse the response time. It works fine for single player games but not for fast-paced multiplayer.
However, the remote client (the one who's observing the vehicle, not the one who's driving it) could see prediction problems if his latency to the server is high. Slow moving objects will have less prediction errors. Faster moving objects (or objects that make sudden direction changes) will have more prediction issues. -- Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

