Paul Peloski wrote:

If you don't predict, the game will feel very unresponsive, since your input
will have to be acknowledged by the server and sent back before you see it
happen. The higher your ping, the worse the response time. It works fine for
single player games but not for fast-paced multiplayer.

However, the remote client (the one who's observing the vehicle, not the
one who's driving it) could see prediction problems if his latency to
the server is high.

Slow moving objects will have less prediction errors.  Faster moving
objects (or objects that make sudden direction changes) will have more
prediction issues.

--
Jeffrey "botman" Broome

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