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Well, that's helpfull.....

Anyway, I found the problem. It seems that CPASFilter doesn't work very well
in multiplayer. The solution is to use an other filter.

On 8/16/06, Ben Everett <[EMAIL PROTECTED]> wrote:
>
> I send an effect to the client and then call the appropriate functions
> with
> parameters.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robbie
> Groenewoudt
> Sent: Wednesday, August 16, 2006 4:24 PM
> To: [email protected]
> Subject: [hlcoders] Muzzleflashes
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm working on a coop-mod, which means that you have NPCs in multiplayer.
> Only in the new SDK-code, I don't see muzzleflashes in multiplayer.
> In the old code, the problem was with the prediction. With cl_predict 0,
> the
> muzzleflashes worked again. However in the new code, cl_predict 0 doesn't
> do
> the trick. I'm only seeing muzzleflashes with maxplayers set to 1.
>
> I have already compared the effect-dispatch files but it's not that.
> There are more mods with NPCs in multiplayer. How did you fix it?
>
> Robbie
> --
>
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