-- [ Picked text/plain from multipart/alternative ] PANEL_ROOT did the trick, thanks!
On 8/16/06, Robbie Groenewoudt <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > PANEL_ROOT > > On 8/17/06, Oliver Gray <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Hi all, > > > > In our mod we want to have the same frame reachable from both the main > > menu > > (i.e. the menu you see when the game starts) and from inside the game > when > > the game is running. I know it seems odd to do this, but it is > necessary. > > > > In vgui_int.cpp, in order for a frame to show up in the main menu, we > have > > to call (in VGui_CreateGlobalPanels): > > > > VPANEL GameUiDll = enginevgui->GetPanel( PANEL_GAMEUIDLL); > > CreateGui->Create(GameUiDll); > > > > In order for a frame to show up in the game, we have to call: > > VPANEL gameParent = enginevgui->GetPanel( PANEL_CLIENTDLL ); > > CreateGuiInGame->Create(gameParent); > > > > Currently CreateGuiInGame is the same code as CreateGui, just in a > > different > > class. > > > > QUESTION: > > Does anyone know of a slick way to have a frame able to show up in both > > the > > main menu and in the game using just one class? > > > > Thanks! > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

