It is probably unrelated to most of these problems but worth mentioning,
if you follow the wiki instructions for perforce (which is in general
very thorough) pertaining to 'Integrating SDK Code Into your Mod', on a
step by step basis...

After getting a copy of the new (updated SDK) a revert is done on all
*.vcproj files, so that perforce does not try to merge them (automated
merging of *.vcproj files typically does not end well),  so it is up to
you to manually copy the changed *.vcproj files after the merge.

Also, there does not appear to be a step for ensuring that all new files
are added; after the revert a script something along the lines of ;
|
|set p4client=ValveSDKCode|
for /R %i in (*.*) do @p4 add "%i"|

should be performed. At this point your workspace is probably ready for
submission. I am not exactly sure how best to remove no longer used
files in the ValveSDKCode Branch, bar manually going through the new
*.vcproj files, eyeballing which files each project now uses then
removing old files no longer used, a step that is hard to automate bar
parsing *.vcproj files. But having said that, if your *.vcproj files are
the latest then it should not matter for the build process, it will just
mean a messy ValveSDKCode workspace cluttering up with unused files over
time.

ld.

Ben Everett wrote:
Thanks for the offer Michael... I uninstalled steam and backed up the HL2
GCFs. After re-installing steam and re-downloading the SDK and creating a
from-scratch mod, everything works now. The interesting thing is that there
are over 5,000 different comparisons on what I was trying to compile with
before versus what I am seeing now (and actually compiles). Odd...

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Kramer
Sent: Wednesday, August 16, 2006 6:07 PM
To: [email protected]
Subject: Re: [hlcoders] Aug4 SDK problems...

--
[ Picked text/plain from multipart/alternative ]
Those errors suggest that you have an old version of hltvcamera.h and
hltvcamera.cpp

as well as an old version of glow_overlay,h .

Your sdk is not updating all the files, make sure you aren't running steam
with -beta sdk, or -beta engine. Validate the SDK content, and refresh.


If you want a quick fix, email me seperatly, with the full list of errors,
and I can send you the correct files.
--

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