-- [ Picked text/plain from multipart/alternative ] Thanks for the info guys. While digging on the code i came up with a question: What is the difference between the following 2 activities: 1) ACT_GESTURE_RELOAD_SMG1 2) ACT_RELOAD_SMG1 A better question would be when would i want to use #1 instead of #2 and what would be the visual differences. Thanks
On 8/17/06, Michael Chang <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > If you're using HL2MP then it would be found under hl2mp_player.cpp with > SetAnimation. SetAnimation parses the animation command given to it, then > decides which animations to blend together. > > You'll notice two sets of commands. > > A "Gesture" is anything to do with arms (reloading, shooting, swinging > crowbar). A "Sequence" or "Posture" is anything to do with legs (running, > crouching, jump). > > Hope this helps! > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

