-- [ Picked text/plain from multipart/alternative ] IIRC SetThink doesn't work on the client. The method I used was to override the virtual function ClientThink in C_BaseEntity and use the SetNextClientThink() function in lieu of SetNextThink(). Looking at c_baseentity.cpp you should be able to duplicate SetThink() with SetThinkHandle().
On 8/17/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > SetThink and SetNextThink are in c_baseentity.h and basentity.h > > You can include them simply with cbase.h. > > > You also need to declare the think functions in a DATADESC as Steve > showed. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

