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[ Picked text/plain from multipart/alternative ]
I must be one of the very few people who doesn't have many problems with
mdldecompiler. I've never encountered the Steam App ID error, and the only
thing that occasionally happens is that it crashes. Alot of the time I've
found its if you have Steam File Access enabled, or using a long-ish path.

On 8/18/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> mdldecompiler's article does have a link to a working version....
>
> On 8/17/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > I agree; Hammer is nice you have to admit - but they need to extend
> their
> > GUI elements for
> > tools and it woulden't be more than a days work if your not a lazy ass
> > like me.
> >
> > Valve Software although are more contributing and kinder to the MOD
> > community than most
> > other's are (cough ID Software) (cough suck dick) from what I have seen
> > though.
> >
> > The source engine does kick ass and the Valve Staff are very kind to
> help
> > mod developers
> > as you can see on this mailing list.
> >
> > Please disregard my immaturity in this reply.
> >
> > On 17 Aug 2006 at 19:36, Nick wrote:
> >
> > >  Mldecompiler is broken. I am very shocked that all mod developers
> > > must rely on flimsy broken 3rd party tools to do something valve
> > > should, and could very easily provide. I know the people who work at
> > > valve are highly trained and capable of providing one of the most
> > > advanced game engines available today, so I can only assume valve
> > > doesn't care enough about the mod developers to provide adequate mod
> > > tools. Another example of a tool that could easily be created if valve
> > > actually cared enough would be a GUI model compiler. I love valve, and
> > > only play their games, but sometimes valve really disappoints me.
> > >
> > >
> > > On 8/17/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > http://developer.valvesoftware.com/wiki/Mdldecompiler
> > > >
> > > > On 8/17/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > [EMAIL PROTECTED] wrote:
> > > > > > Any one know how to decompile HL2 model files?
> > > > > >
> > > > > > I want to make a few changes to one of the guns.
> > > > > >
> > > > > > Thanks;
> > > > > > Yanii
> > > > > >
> > > > >
> > > > > Hey, aren't you the same guy as [EMAIL PROTECTED] ? Why'd
> you
> > > > > change your email?
> > > > >
> > > > > --
> > > > > Jorge "Vino" Rodriguez
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > ts2do
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > please visit:
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> > > >
> > > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
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> >
> >
>
>
> --
> ts2do
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
Matt Stafford (Wraiyth)
http://wraiyth.freesuperhost.com
NightFall HL2 Mod - http://nightfall.nigredostudios.com
--

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