I dunno you could doit the way the server does, but I don't have code
infront of me

Or make a think or something, since that coed allows thinks to function

If this doesn't make snese I apologize as im emailing drunk.

It probably will though as I outlook does _some_ English coreection for me
:)

--------------
-- omega
Heroes of Excelsior
http://www.heroesofexcelsior.com
Blackened Interactive
http://www.blackened-interactive.com
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> Sent: August 18, 2006 6:20 PM
> To: hlcoders@list.valvesoftware.com
> Subject: RE: [hlcoders] LiveForTime()
>
> Thanks man! That worked! :D
>
> Any ideas on fading the beam? I was thinking of a brightness loop -- down
> to 0 from 255?
>
> Thanks;
> Yanii
>
> On 18 Aug 2006 at 18:02, Tony "omega" Sergi wrote:
>
> > I did something like this (i don't remember if I had to edit code
> elsewhere
> > or not.. so, this may only be part of it)
> >
> > Inside DrawModel; in beam_shared.cpp, after beams->drawbeam..
> > I added
> >     if ( m_pfnThink )
> >     {
> >             if ( GetNextThink() < gpGlobals->curtime )
> >             {
> >                     Think();
> >             }
> >     }
> >
> >
> > This allowed the think function to get called on the client when it was
> time
> > to remove it.
> >
> > However, I've since changed my weapon that used this instant-fire beam,
> and
> > created a new tracer effect that essentially does the same thing though,
> and
> > functions better.
> >
> > But this did work ;)
> >
> >
> > --------------
> > -- omega
> > Heroes of Excelsior
> > http://www.heroesofexcelsior.com
> > Blackened Interactive
> > http://www.blackened-interactive.com
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> > > Sent: August 18, 2006 4:32 PM
> > > To: hlcoders@list.valvesoftware.com
> > > Subject: [hlcoders] LiveForTime()
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Content-description: Mail message body
> > >
> > > Hey,
> > >
> > > Now I am using LiveForTime(0.5) on my CBeam because StartFadeOut
> > > doesn't exist on the client sadly; but more to the point LiveForTime
> > > is meant to destroy the beam after 0.5 seconds but it fails to do so
> > > the beams to continue to stick around on the screen.
> > >
> > > What can I do about this? Anyone know how I could get LiveForTime to
> > > work? Or know a different method of gradually destroying the beam
> > > after a period of time?
> > >
> > > Thanks;
> > > Yanii
> > > --
> > >
> > > _______________________________________________
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> > >
> > >
> > >
> > >
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> >
> >
> > _______________________________________________
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>
>
> _______________________________________________
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>
>
>
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