-- [ Picked text/plain from multipart/alternative ] pff... This is one of the easiest things to change. Do you even have programming experience at other areas? Are you working on HL2DM-code or SDK-code? (did you got the code via Create new Mod -> HL2DM?)
In CHL2MP_Player::EntSelectSpawnPoint a spawnpoint is selected. Add something like: if ( GetTeamNumber() == TEAM_HUMANS ) { pSpawnpointName = "info_player_human"; } else if ( GetTeamNumber() == TEAM_COMBINE ) { pSpawnpointName = "info_player_combine"; } Also, around the top of the same file, you will find something like this: LINK_ENTITY_TO_CLASS( info_player_combine, CPointEntity ); LINK_ENTITY_TO_CLASS( info_player_rebel, CPointEntity ); That should be enough. Changing the fgd is easy. Just open the FGD of HL2DM, look for info_player_combine and add it to your own FGD. On 8/20/06, Greg Lindquist <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Well, I want to set up the teams to be placable via seperete entities. I > can > select between 2 teams, but they both spawn at the same point right now. I > want to create 2 different entities(one for the good guys, and one for the > bad guys) to be placed by the level designer. So that I can control > players > spawning on the correct side of the map. Think of how counter-strike does > their spawn points. Does this clarify? > > On 8/20/06, Nathan Voge <[EMAIL PROTECTED]> wrote: > > > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > > > Are you trying to make new code new teams or to make them selectable in > > the hammer editor entity properties? > > > > I think this clarification will help solve the problem. > > > > ----- Original Message ----- > > From: Aaron Schiff<mailto:[EMAIL PROTECTED]> > > To: hlcoders@list.valvesoftware.com<mailto: > > hlcoders@list.valvesoftware.com> > > Sent: Saturday, August 19, 2006 11:49 PM > > Subject: Re: [hlcoders] multiple spawn points > > > > > > -- > > [ Picked text/plain from multipart/alternative ] > > The fgd is completely separate from game code. > > > > -- > > ts2do > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders< > > http://list.valvesoftware.com/mailman/listinfo/hlcoders> > > > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders