this? http://3dwire.net/bin/doors.avi
That is with doors using a custom entity (func_rebreakable_surf), a rebreakable surface entity that respawns. func_rebreakable on those same doors works fine, so I am a little stumped as to why my modified ones are causing that... :( Plus if I shoot out the glass in the doors before first using them, they work fine... Weird! TheDisturbedOne TheDisturbedOne wrote:
-- [ Picked text/plain from multipart/alternative ] When I parent the breakable surf to the door in a map. It works fine in HL2, but in my single player mod it gets quite jittery. I haven't touched any door or glass files. Can anyone else reproduce this? -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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