this?
http://3dwire.net/bin/doors.avi

That is with doors using a custom entity (func_rebreakable_surf), a
rebreakable surface entity that respawns.  func_rebreakable on those
same doors works fine, so I am a little stumped as to why my modified
ones are causing that... :(

Plus if I shoot out the glass in the doors before first using them, they
work fine... Weird!

TheDisturbedOne TheDisturbedOne wrote:
--
[ Picked text/plain from multipart/alternative ]
When I parent the breakable surf to the door in a map. It works fine in HL2,
but in my single player mod it gets quite jittery. I haven't touched any
door or glass files. Can anyone else reproduce this?
--

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