Yes, actually. We (Fortress Forever) have had linux back up (on a
freebsd box and some other *nix box) for 3 days now.

You'd have to talk to Gavin (Mirvin_Monkey) to find out what he actually
did to get it to work, though.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Thursday, August 24, 2006 04:26
To: [email protected]
Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting
this?

I've fixed up the choreo and mathlib linkers and made my .so, but it
still crashes when i try to load it.

Has anyone got their mod to load on linux after fixing all the linker
problems?

On 8/22/06, [EMAIL PROTECTED]
<[EMAIL PROTECTED]> wrote:
> Please ensure it also includes the choreo* stuff, per my entries on
>
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_l
ink_fully_on_Linux
> (... and anything else that might be missing ...)
>
> At 2006/08/21 08:33 PM, Mike Durand wrote:
> >I just added it to the SDK branch. It will be included in the next
SDK
> >update. That should be coming out soon.
> >
> >-Mike
> >
> >-----Original Message-----
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Loyd
> >Sent: Monday, August 21, 2006 1:21 PM
> >To: [email protected]
> >Subject: Re: [hlcoders] Linux crashes on startup, anybody else
getting
> >this?
> >
> >Valve, can we have the source(s) to mathlib.lib?
> >
> >[EMAIL PROTECTED] wrote:
> >> FYI, I have confirmed that those missing symbols are present in the
> >MSVC .lib files.  I don't see why Valve would've done that unless
they
> >wanted to make them closed-source, but they'd already released
previous
> >versions open source, so this is one of their more mysterious
breakages.
> >>
> >> At 2006/08/19 09:56 PM, [EMAIL PROTECTED] wrote:
> >>> I thought there was a KI on this already but there wasn't...  So I
> >added a KI entry for the srcds dlopen bug:
> >>>
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#srcds_d
> >>> oes_not_inform_you_that_your_mod_failed_to_load
> >>>
> >>> At 2006/08/19 04:08 PM, Scott Loyd wrote:
> >>>> nice catch!
> >>>>
> >>>> (gdb) info sharedlibrary
> >>> >From        To          Syms Read   Shared Object Library
> >>>> 0x00a09300  0x00a22604  Yes         /lib/tls/libm.so.6
> >>>> 0x00a00bb0  0x00a018c4  Yes         /lib/libdl.so.2
> >>>> 0x008e8c00  0x009d9a40  Yes         /lib/tls/libc.so.6
> >>>> 0x008bb7a0  0x008cd59f  Yes         /lib/ld-linux.so.2
> >>>> 0x0011f100  0x0013a6d0  Yes         bin/tier0_i486.so
> >>>> 0x00a812d0  0x00a89998  Yes         /lib/tls/libpthread.so.0
> >>>> 0x00c05910  0x00c0eff0  Yes         bin/vstdlib_i486.so
> >>>> 0x00b50960  0x00b9b6e0  Yes         bin/dedicated_amd.so
> >>>> 0x003fa5a0  0x0041c0e0  Yes
bin/soundemittersystem_i486.so
> >>>> 0x00199860  0x002292a0  Yes         bin/materialsystem_i486.so
> >>>> 0x00448330  0x0049a7f0  Yes         bin/studiorender_i486.so
> >>>> 0x00cc96a0  0x00e542d0  Yes         bin/vphysics_i486.so
> >>>> 0x00271520  0x002a9ff0  Yes         bin/datacache_i486.so
> >>>> 0x00ff8fe0  0x011e4020  Yes         bin/engine_amd.so
> >>>> 0x03995410  0x03a5b040  Yes
> >>>> bin/libsteamvalidateuseridtickets_i486.so
> >>>> 0x002b85f0  0x002c3a50  Yes         bin/steam_api_i486.so
> >>>> 0x002d63a0  0x002d89e0  Yes         bin/shaderapiempty_i486.so
> >>>>
> >>>>
> >>>>
> >>>> [EMAIL PROTECTED] wrote:
> >>>>> Are you sure it was even your mod .so that got loaded?  Due to
> >>>>>
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_
> >>>>> not_link_fully_on_Linux it seems likely that you would have
> >>>>> compiled a mod .so that was not even loadable, due to missing
> >linker symbols.
> >>>>>
> >>>>> Due to the long-standing, often-lamented srcds bug where it
fails
> >to print dlerror() messages and abort when the .so is unloadable, you
> >would not be aware that it was actually sneakily loading some other
.so.
> >>>>>
> >>>>> At 2006/08/15 08:11 PM, Scott Loyd wrote:
> >>>>>> anything new on this?
> >>>>>>
> >>>>>> Teddy wrote:
> >>>>>>> We're having the same problem at the moment, haven't been able
to
> >
> >>>>>>> find a workaround for it yet.
> >>>>>>>
> >>>>>>> On 8/11/06, Mike Durand <[EMAIL PROTECTED]> wrote:
> >>>>>>>> Hi Gavin-
> >>>>>>>>
> >>>>>>>> This issue appears to be well-known and we are working on a
fix
> >>>>>>>> for this issue.
> >>>>>>>>
> >>>>>>>> -Mike
> >>>>>>>>
> >>>>>>>> -----Original Message-----
> >>>>>>>> From: [EMAIL PROTECTED]
> >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
> >>>>>>>> Gavin
> >>>>>>>> Sent: Thursday, August 10, 2006 4:53 AM
> >>>>>>>> To: [email protected]
> >>>>>>>> Subject: [hlcoders] Linux crashes on startup, anybody else
> >getting this?
> >>>>>>>>
> >>>>>>>> Hey gang,
> >>>>>>>>
> >>>>>>>> Are people's Linux builds working at the moment? While I can
> >>>>>>>> compile (using the changes on the KI page), the server
crashes
> >>>>>>>> as soon as it starts up. This happens right after "Console
> >>>>>>>> initialized" and occurs both with an existing mod and a fresh
> >"start a mod from scratch".
> >>>>>>>>
> >>>>>>>> The server has been fully updated with the steam update tool,
> >>>>>>>> gameinfo.txt is using the new 215 biz.
> >>>>>>>>
> >>>>>>>> And the last moments:
> >>>>>>>>
> >>>>>>>> #0  0x00000000 in ?? ()
> >>>>>>>> #1  0xb730d693 in CModAppSystemGroup::Create () from
> >>>>>>>> bin/engine_i686.so
> >>>>>>>> #2  0xb740f3ff in CAppSystemGroup::Run () from
> >>>>>>>> bin/engine_i686.so
> >>>>>>>> #3  0xb730dfff in CDedicatedServerAPI::ModInit () from
> >>>>>>>> bin/engine_i686.so
> >>>>>>>> #4  0xb7d7b24a in CDedicatedAppSystemGroup::Main () from
> >>>>>>>> bin/dedicated_i686.so
> >>>>>>>> #5  0xb7da8d43 in CAppSystemGroup::Run () from
> >>>>>>>> bin/dedicated_i686.so
> >>>>>>>> #6  0xb7da8d43 in CAppSystemGroup::Run () from
> >>>>>>>> bin/dedicated_i686.so
> >>>>>>>> #7  0xb7d7b60f in main () from bin/dedicated_i686.so
> >>>>>>>> #8  0x0804909e in main ()
> >>>>>>>>
> >>>>>>>> Gavin
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>> archives, please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>>>
> >>>>>>>>
> >>>>>>>> _______________________________________________
> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>>> archives, please visit:
> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>>> _______________________________________________
> >>>>>>> To unsubscribe, edit your list preferences, or view the list
> >>>>>>> archives, please visit:
> >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>> _______________________________________________
> >>>>>> To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>> _______________________________________________
> >>>>> To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list
> >archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list
archives,
> >please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list
archives, please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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