Yes, actually. We (Fortress Forever) have had linux back up (on a freebsd box and some other *nix box) for 3 days now.
You'd have to talk to Gavin (Mirvin_Monkey) to find out what he actually did to get it to work, though. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Thursday, August 24, 2006 04:26 To: [email protected] Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting this? I've fixed up the choreo and mathlib linkers and made my .so, but it still crashes when i try to load it. Has anyone got their mod to load on linux after fixing all the linker problems? On 8/22/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Please ensure it also includes the choreo* stuff, per my entries on > http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_l ink_fully_on_Linux > (... and anything else that might be missing ...) > > At 2006/08/21 08:33 PM, Mike Durand wrote: > >I just added it to the SDK branch. It will be included in the next SDK > >update. That should be coming out soon. > > > >-Mike > > > >-----Original Message----- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED] On Behalf Of Scott Loyd > >Sent: Monday, August 21, 2006 1:21 PM > >To: [email protected] > >Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting > >this? > > > >Valve, can we have the source(s) to mathlib.lib? > > > >[EMAIL PROTECTED] wrote: > >> FYI, I have confirmed that those missing symbols are present in the > >MSVC .lib files. I don't see why Valve would've done that unless they > >wanted to make them closed-source, but they'd already released previous > >versions open source, so this is one of their more mysterious breakages. > >> > >> At 2006/08/19 09:56 PM, [EMAIL PROTECTED] wrote: > >>> I thought there was a KI on this already but there wasn't... So I > >added a KI entry for the srcds dlopen bug: > >>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#srcds_d > >>> oes_not_inform_you_that_your_mod_failed_to_load > >>> > >>> At 2006/08/19 04:08 PM, Scott Loyd wrote: > >>>> nice catch! > >>>> > >>>> (gdb) info sharedlibrary > >>> >From To Syms Read Shared Object Library > >>>> 0x00a09300 0x00a22604 Yes /lib/tls/libm.so.6 > >>>> 0x00a00bb0 0x00a018c4 Yes /lib/libdl.so.2 > >>>> 0x008e8c00 0x009d9a40 Yes /lib/tls/libc.so.6 > >>>> 0x008bb7a0 0x008cd59f Yes /lib/ld-linux.so.2 > >>>> 0x0011f100 0x0013a6d0 Yes bin/tier0_i486.so > >>>> 0x00a812d0 0x00a89998 Yes /lib/tls/libpthread.so.0 > >>>> 0x00c05910 0x00c0eff0 Yes bin/vstdlib_i486.so > >>>> 0x00b50960 0x00b9b6e0 Yes bin/dedicated_amd.so > >>>> 0x003fa5a0 0x0041c0e0 Yes bin/soundemittersystem_i486.so > >>>> 0x00199860 0x002292a0 Yes bin/materialsystem_i486.so > >>>> 0x00448330 0x0049a7f0 Yes bin/studiorender_i486.so > >>>> 0x00cc96a0 0x00e542d0 Yes bin/vphysics_i486.so > >>>> 0x00271520 0x002a9ff0 Yes bin/datacache_i486.so > >>>> 0x00ff8fe0 0x011e4020 Yes bin/engine_amd.so > >>>> 0x03995410 0x03a5b040 Yes > >>>> bin/libsteamvalidateuseridtickets_i486.so > >>>> 0x002b85f0 0x002c3a50 Yes bin/steam_api_i486.so > >>>> 0x002d63a0 0x002d89e0 Yes bin/shaderapiempty_i486.so > >>>> > >>>> > >>>> > >>>> [EMAIL PROTECTED] wrote: > >>>>> Are you sure it was even your mod .so that got loaded? Due to > >>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_ > >>>>> not_link_fully_on_Linux it seems likely that you would have > >>>>> compiled a mod .so that was not even loadable, due to missing > >linker symbols. > >>>>> > >>>>> Due to the long-standing, often-lamented srcds bug where it fails > >to print dlerror() messages and abort when the .so is unloadable, you > >would not be aware that it was actually sneakily loading some other .so. > >>>>> > >>>>> At 2006/08/15 08:11 PM, Scott Loyd wrote: > >>>>>> anything new on this? > >>>>>> > >>>>>> Teddy wrote: > >>>>>>> We're having the same problem at the moment, haven't been able to > > > >>>>>>> find a workaround for it yet. > >>>>>>> > >>>>>>> On 8/11/06, Mike Durand <[EMAIL PROTECTED]> wrote: > >>>>>>>> Hi Gavin- > >>>>>>>> > >>>>>>>> This issue appears to be well-known and we are working on a fix > >>>>>>>> for this issue. > >>>>>>>> > >>>>>>>> -Mike > >>>>>>>> > >>>>>>>> -----Original Message----- > >>>>>>>> From: [EMAIL PROTECTED] > >>>>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of > >>>>>>>> Gavin > >>>>>>>> Sent: Thursday, August 10, 2006 4:53 AM > >>>>>>>> To: [email protected] > >>>>>>>> Subject: [hlcoders] Linux crashes on startup, anybody else > >getting this? > >>>>>>>> > >>>>>>>> Hey gang, > >>>>>>>> > >>>>>>>> Are people's Linux builds working at the moment? While I can > >>>>>>>> compile (using the changes on the KI page), the server crashes > >>>>>>>> as soon as it starts up. This happens right after "Console > >>>>>>>> initialized" and occurs both with an existing mod and a fresh > >"start a mod from scratch". > >>>>>>>> > >>>>>>>> The server has been fully updated with the steam update tool, > >>>>>>>> gameinfo.txt is using the new 215 biz. > >>>>>>>> > >>>>>>>> And the last moments: > >>>>>>>> > >>>>>>>> #0 0x00000000 in ?? () > >>>>>>>> #1 0xb730d693 in CModAppSystemGroup::Create () from > >>>>>>>> bin/engine_i686.so > >>>>>>>> #2 0xb740f3ff in CAppSystemGroup::Run () from > >>>>>>>> bin/engine_i686.so > >>>>>>>> #3 0xb730dfff in CDedicatedServerAPI::ModInit () from > >>>>>>>> bin/engine_i686.so > >>>>>>>> #4 0xb7d7b24a in CDedicatedAppSystemGroup::Main () from > >>>>>>>> bin/dedicated_i686.so > >>>>>>>> #5 0xb7da8d43 in CAppSystemGroup::Run () from > >>>>>>>> bin/dedicated_i686.so > >>>>>>>> #6 0xb7da8d43 in CAppSystemGroup::Run () from > >>>>>>>> bin/dedicated_i686.so > >>>>>>>> #7 0xb7d7b60f in main () from bin/dedicated_i686.so > >>>>>>>> #8 0x0804909e in main () > >>>>>>>> > >>>>>>>> Gavin > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>>> > >>>>>>>> > >>>>>>>> _______________________________________________ > >>>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>>> archives, please visit: > >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>>> _______________________________________________ > >>>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>>> archives, please visit: > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

