The problem with the chat is easy to get, you just need to use the latest
basehud chat code, if you did not merge with the latest code you will not
get this issues, i will probably just use the old code to eliminate this
problem, but the hud use this function in couple of place (TextMessageGet ),
so i bet they are other problem related to this anyway. Merge the latest
chat code and you will see by yourseft....
For the physic, i did not do anything special, i just updated using the
latest props entity code, the physics work fine, only the collision vs
player is broked, cannot tell why for now, i will need to check deeper. But
i prefer to know first if i am the only one having the issues before wasting
my time with it..
----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 27, 2006 3:00 PM
Subject: Re: [hlcoders] Remaining issue with latest sdk
There are certainly major issues with the new SDK, see the KI list.
Those two things you mention however are no-repro for me. I see no general
physics failures, and no problems with chat or hud, so it's likely a
mismerge (or possibly you're making use of code in a way that exposes
underlying bugs).
At 2006/08/27 11:17 AM, Nick wrote:
I have not yet updated to the latest sdk. I think it has been
confirmed by many there are numerous unresolved bugs (mostly dealing
with linux). Personally I would suggest wait until the next sdk code
update, wait one week after that, then upgrade if you choose to.
On 8/27/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
I have the following issues since my merge with the latest sdk, i dont
know
if i am the only
one having that but here my problem:
1. When i connect to a server, the server sent a TextMsg to show which
player is connected, the server sent this
"#Game_connected" and the player name, but when the hud chat want to show
the message, TextMessageGet is used
to get the "#Game_connected" string, but this string is not found and the
text message is not working. The string exist in my ii_english.txt file.
I dont know what can cause this problem, its sound related to the
engine->TextMessageGet function...
2. All CPhysicsPropMultiplayer are non solid with the player, but they are
fine with the world and other physic object, they not collide with the
player at all.
Player can still interact with them using the physgun etc...
Regards,
Sylvain Rochette
Insects Infestation Project Manager and Lead Coder
Web: http://ii.hl2files.com
Forum: http://ii.hl2files.com/forum/index.php
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