I haven't seen any vphysics issues with the new SDK, but then I haven't had a 
real game going on it yet.  However I did hit an assert that led me to create 
this patch:

http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Invalid_Combine_Ball_vphysics

Could it be the last vphysics bug...?  Need to do stress testing to know for 
sure.

-bk

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to