I haven't seen any vphysics issues with the new SDK, but then I haven't had a real game going on it yet. However I did hit an assert that led me to create this patch:
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Invalid_Combine_Ball_vphysics Could it be the last vphysics bug...? Need to do stress testing to know for sure. -bk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

