Hi I am trying to port the weapon search, and pick up code from citizen17 to the metrocop class
These are the things i have collected so far: bool CNPC_Citizen::ShouldLookForBetterWeapon() void CNPC_Citizen::OnChangeActiveWeapon( CBaseCombatWeapon *pOldWeapon, CBaseCombatWeapon *pNewWeapon ) Is there anything else that i need and have missed? Also, can i assign a malee weapon to the base npc, that is put away when they find a gun? I mean, if i give the npc a snake arm like in doom 3, can they still have that weapon? or do they need to drop it, before they can pick up a replacement balastic weapon like a shotgun? -------- Nigredo Studios http://www.nigredostudios.com __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

