Yep that is Physical Mayhem. I'm assuming that's an EP1 map? I don't have EP1 so I can't try to repro on that map, but I tried "cl_ragdoll_collide 1" on dm_overwatch and didn't see any issues.
I've not seen Physical Mayhem at all on any map since updating to the latest SDK and applying this fix: http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Invalid_Combine_Ball_vphysics At 2006/09/01 11:25 AM, Benjamin Davison wrote: >-- >[ Picked text/plain from multipart/alternative ] >Hi I was just wondering if this was the physical mayhem bug? And if it is I >can reproduce it 100% of the time; as I understood with bloodykennys example >he could not reproduce it reliably, and under a certain set of >circumstances. > >http://www.filebunker.net/a/albums/userpics/Movie.wmv > >Basically when the ragdolls collide and there is a little performance drop I >just switch the console command "cl_ragdoll_collide 1" to >"cl_ragdoll_collide 0" and it messes with the physics system; please note I >have had it where the stuff that I shoot bounces around also. > >-- >- Benjamin Davison >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

