Yep that is Physical Mayhem.

I'm assuming that's an EP1 map?  I don't have EP1 so I can't try to repro on 
that map, but I tried "cl_ragdoll_collide 1" on dm_overwatch and didn't see any 
issues.

I've not seen Physical Mayhem at all on any map since updating to the latest 
SDK and applying this fix:
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Invalid_Combine_Ball_vphysics

At 2006/09/01 11:25 AM, Benjamin Davison wrote:
>--
>[ Picked text/plain from multipart/alternative ]
>Hi I was just wondering if this was the physical mayhem bug? And if it is I
>can reproduce it 100% of the time; as I understood with bloodykennys example
>he could not reproduce it reliably, and under a certain set of
>circumstances.
>
>http://www.filebunker.net/a/albums/userpics/Movie.wmv
>
>Basically when the ragdolls collide and there is a little performance drop I
>just switch the console command "cl_ragdoll_collide 1" to
>"cl_ragdoll_collide 0" and it messes with the physics system; please note I
>have had it where the stuff that I shoot bounces around also.
>
>--
>- Benjamin Davison
>--
>
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