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No one knows? I mean even people testing mp3s. I just need to know if its
our problem.
On 8/30/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> During recent mod testing my team has come across some issues with sound
> script entries using MP3 format sound files.
> This problem only occurs on Dedicated Servers which we test on. The crash
> is server side.
>
> Example script entry:
>
> "song_hl1_20"
> {
> "channel" "CHAN_STATIC"
> "volume" "0.4"
> "pitch" "100"
>
> "soundlevel" "0"
>
> "wave" "*#music/hl1_song20.mp3"
> }
>
> The only thing that can be changed in that script to prevent the crash is
> changing the mp3 song to some wav sound or removing the entry, which isnt an
> option. The dump doesn't give a lot of information, the sound is sent to the
> engine where it crashes.
>
> SoundEmitterSystem line 836
>
> #if defined( CLIENT_DLL )
> enginesound->EmitAmbientSound( params.soundname, params.volume,
> params.pitch, iFlags, soundtime );
> #else
> engine->EmitAmbientSound(entindex, origin, params.soundname,
> params.volume, params.soundlevel, iFlags, params.pitch, soundtime );
> #endif
>
> Crashes right on the engine call there, the server.
> Only way I have gotten around this is by checking if its dedicated and if
> the sound is mp3.
>
> So now I am just hoping Valve can give me a hand with a correct fix to
> this.
> Here is the crash dump just in case.
>
> http://www.obsidianconflict.com/ocdownloads/Steam__107334__2006_8_31T0_21_17C44468.mdmp
>
> Maybe someone else has this problem? Im really wondering if its a problem
> we caused somewhere.
> Thanks for your time. :)
> --
> ~skidz
>
--
~skidz
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