Linux is still DOA because of 
http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Will_not_link_fully_on_Linux

I keep those KIs fairly up to date - certainly if it'd been fixed 3 weeks ago I 
would've updated it by now.  If you can point to what you think might've fixed 
Linux, that might help to explain the disconnect.

-bk

At 2006/09/05 01:02 PM, Mike Durand wrote:
>No, I'm still here. I've had my head down doing work on getting working
>shaders back in the SDK as well as helping to figure out a problem with
>procedural textures.
>
>Regarding the Linux problems: I need to do some more testing because I
>thought that the engine update three weeks ago fixed all of the issues.
>It definitely (according to my testing) addressed the issue of older
>mods not working with the newer engine - that was the physics
>displacement issue. I'll do some more testing and get back to the
>thread.
>
>-Mike
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Nick
>Sent: Sunday, September 03, 2006 11:23 PM
>To: hlcoders@list.valvesoftware.com
>Subject: Re: [hlcoders] Linux crashes on startup, anybody else getting
>this?
>
>I really feel sorry for Mike, improvements such as gcc4.0, vs2005, and
>-Wall,  would really drive me insane.
>
>On 9/3/06, [EMAIL PROTECTED]
><[EMAIL PROTECTED]> wrote:
>> I think the stress must've driven him to an early retirement.
>>
>> At 2006/09/03 08:15 AM, Teddy wrote:
>> >Any updates on this Mike? It's been a few weeks ;-P
>> >
>> >On 8/30/06, [EMAIL PROTECTED]
>> ><[EMAIL PROTECTED]> wrote:
>> >>You must still be using the old mathlib code, because the new code
>is incomplete.
>> >>
>> >>Incidentally to whoever at Valve that maintains it, if you're
>reading this, the SDK page is incorrect, missing the 2006-08-11 update:
>> >>http://www.steampowered.com/platform/update_history/Source%20SDK.htm
>> >>l
>> >>
>> >>Any ETA Valve on when the new code will be ready?  I'm trying to
>decide whether to release a version of my mod without Linux support, or
>wait until the next SDK update.
>> >>
>> >>-bk
>> >>
>> >>At 2006/08/27 10:26 PM, Teddy wrote:
>> >>>I got mathlib and choreo stuff compiling and running fine, now when
>
>> >>>i ld server_i486.so it says all symbols are linked, yet it still
>> >>>crashes at the same spot (CModAppSystemGroup::Create)
>> >>>
>> >>>On 8/25/06, [EMAIL PROTECTED]
>> >>><[EMAIL PROTECTED]> wrote:
>> >>>>You reverse-engineered the missing functions?
>> >>>>
>> >>>>At 2006/08/24 03:25 AM, Teddy wrote:
>> >>>>>I've fixed up the choreo and mathlib linkers and made my .so, but
>
>> >>>>>it still crashes when i try to load it.
>> >>>>>
>> >>>>>Has anyone got their mod to load on linux after fixing all the
>linker problems?
>> >>>>>
>> >>>>>On 8/22/06, [EMAIL PROTECTED]
>> >>>>><[EMAIL PROTECTED]> wrote:
>> >>>>>>Please ensure it also includes the choreo* stuff, per my entries
>
>> >>>>>>on
>> >>>>>>http://developer.valvesoftware.com/wiki/SDK_Known_Issues_List#Wi
>> >>>>>>ll_not_link_fully_on_Linux (... and anything else that might be
>> >>>>>>missing ...)
>> >>>>>>
>> >>>>>>At 2006/08/21 08:33 PM, Mike Durand wrote:
>> >>>>>>>I just added it to the SDK branch. It will be included in the
>> >>>>>>>next SDK update. That should be coming out soon.
>> >>>>>>>
>> >>>>>>>-Mike
>> >>>>>>>
>> >>>>>>>-----Original Message-----
>> >>>>>>>From: [EMAIL PROTECTED]
>> >>>>>>>[mailto:[EMAIL PROTECTED] On Behalf Of
>> >>>>>>>Scott Loyd
>> >>>>>>>Sent: Monday, August 21, 2006 1:21 PM
>> >>>>>>>To: hlcoders@list.valvesoftware.com
>> >>>>>>>Subject: Re: [hlcoders] Linux crashes on startup, anybody else
>> >>>>>>>getting this?
>> >>>>>>>
>> >>>>>>>Valve, can we have the source(s) to mathlib.lib?
>> >>>>>>>
>> >>>>>>>[EMAIL PROTECTED] wrote:
>> >>>>>>>> FYI, I have confirmed that those missing symbols are present
>> >>>>>>>> in the
>> >>>>>>>MSVC .lib files.  I don't see why Valve would've done that
>> >>>>>>>unless they wanted to make them closed-source, but they'd
>> >>>>>>>already released previous versions open source, so this is one
>of their more mysterious breakages.
>> >>>>>>>>
>> >>>>>>>> At 2006/08/19 09:56 PM, [EMAIL PROTECTED] wrote:
>> >>>>>>>>> I thought there was a KI on this already but there wasn't...
>
>> >>>>>>>>> So I
>> >>>>>>>added a KI entry for the srcds dlopen bug:
>> >>>>>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_Lis
>> >>>>>>>>> t#srcds_d oes_not_inform_you_that_your_mod_failed_to_load
>> >>>>>>>>>
>> >>>>>>>>> At 2006/08/19 04:08 PM, Scott Loyd wrote:
>> >>>>>>>>>> nice catch!
>> >>>>>>>>>>
>> >>>>>>>>>> (gdb) info sharedlibrary
>> >>>>>>>>> >From        To          Syms Read   Shared Object Library
>> >>>>>>>>>> 0x00a09300  0x00a22604  Yes         /lib/tls/libm.so.6
>> >>>>>>>>>> 0x00a00bb0  0x00a018c4  Yes         /lib/libdl.so.2
>> >>>>>>>>>> 0x008e8c00  0x009d9a40  Yes         /lib/tls/libc.so.6
>> >>>>>>>>>> 0x008bb7a0  0x008cd59f  Yes         /lib/ld-linux.so.2
>> >>>>>>>>>> 0x0011f100  0x0013a6d0  Yes         bin/tier0_i486.so
>> >>>>>>>>>> 0x00a812d0  0x00a89998  Yes
>/lib/tls/libpthread.so.0
>> >>>>>>>>>> 0x00c05910  0x00c0eff0  Yes         bin/vstdlib_i486.so
>> >>>>>>>>>> 0x00b50960  0x00b9b6e0  Yes         bin/dedicated_amd.so
>> >>>>>>>>>> 0x003fa5a0  0x0041c0e0  Yes
>bin/soundemittersystem_i486.so
>> >>>>>>>>>> 0x00199860  0x002292a0  Yes
>bin/materialsystem_i486.so
>> >>>>>>>>>> 0x00448330  0x0049a7f0  Yes
>bin/studiorender_i486.so
>> >>>>>>>>>> 0x00cc96a0  0x00e542d0  Yes         bin/vphysics_i486.so
>> >>>>>>>>>> 0x00271520  0x002a9ff0  Yes         bin/datacache_i486.so
>> >>>>>>>>>> 0x00ff8fe0  0x011e4020  Yes         bin/engine_amd.so
>> >>>>>>>>>> 0x03995410  0x03a5b040  Yes
>> >>>>>>>>>> bin/libsteamvalidateuseridtickets_i486.so
>> >>>>>>>>>> 0x002b85f0  0x002c3a50  Yes         bin/steam_api_i486.so
>> >>>>>>>>>> 0x002d63a0  0x002d89e0  Yes
>bin/shaderapiempty_i486.so
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>>
>> >>>>>>>>>> [EMAIL PROTECTED] wrote:
>> >>>>>>>>>>> Are you sure it was even your mod .so that got loaded?
>> >>>>>>>>>>> Due to
>> >>>>>>>>>>> http://developer.valvesoftware.com/wiki/SDK_Known_Issues_L
>> >>>>>>>>>>> ist#Will_ not_link_fully_on_Linux it seems likely that you
>
>> >>>>>>>>>>> would have compiled a mod .so that was not even loadable,
>> >>>>>>>>>>> due to missing
>> >>>>>>>linker symbols.
>> >>>>>>>>>>>
>> >>>>>>>>>>> Due to the long-standing, often-lamented srcds bug where
>> >>>>>>>>>>> it fails
>> >>>>>>>to print dlerror() messages and abort when the .so is
>> >>>>>>>unloadable, you would not be aware that it was actually
>sneakily loading some other .so.
>> >>>>>>>>>>>
>> >>>>>>>>>>> At 2006/08/15 08:11 PM, Scott Loyd wrote:
>> >>>>>>>>>>>> anything new on this?
>> >>>>>>>>>>>>
>> >>>>>>>>>>>> Teddy wrote:
>> >>>>>>>>>>>>> We're having the same problem at the moment, haven't
>> >>>>>>>>>>>>> been able to
>> >>>>>>>
>> >>>>>>>>>>>>> find a workaround for it yet.
>> >>>>>>>>>>>>>
>> >>>>>>>>>>>>> On 8/11/06, Mike Durand <[EMAIL PROTECTED]>
>wrote:
>> >>>>>>>>>>>>>> Hi Gavin-
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> This issue appears to be well-known and we are working
>> >>>>>>>>>>>>>> on a fix for this issue.
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> -Mike
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> -----Original Message-----
>> >>>>>>>>>>>>>> From: [EMAIL PROTECTED]
>> >>>>>>>>>>>>>> [mailto:[EMAIL PROTECTED] On
>> >>>>>>>>>>>>>> Behalf Of Gavin
>> >>>>>>>>>>>>>> Sent: Thursday, August 10, 2006 4:53 AM
>> >>>>>>>>>>>>>> To: hlcoders@list.valvesoftware.com
>> >>>>>>>>>>>>>> Subject: [hlcoders] Linux crashes on startup, anybody
>> >>>>>>>>>>>>>> else
>> >>>>>>>getting this?
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Hey gang,
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Are people's Linux builds working at the moment? While
>> >>>>>>>>>>>>>> I can compile (using the changes on the KI page), the
>> >>>>>>>>>>>>>> server crashes as soon as it starts up. This happens
>> >>>>>>>>>>>>>> right after "Console initialized" and occurs both with
>> >>>>>>>>>>>>>> an existing mod and a fresh
>> >>>>>>>"start a mod from scratch".
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> The server has been fully updated with the steam update
>
>> >>>>>>>>>>>>>> tool, gameinfo.txt is using the new 215 biz.
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> And the last moments:
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> #0  0x00000000 in ?? ()
>> >>>>>>>>>>>>>> #1  0xb730d693 in CModAppSystemGroup::Create () from
>> >>>>>>>>>>>>>> bin/engine_i686.so
>> >>>>>>>>>>>>>> #2  0xb740f3ff in CAppSystemGroup::Run () from
>> >>>>>>>>>>>>>> bin/engine_i686.so
>> >>>>>>>>>>>>>> #3  0xb730dfff in CDedicatedServerAPI::ModInit () from
>> >>>>>>>>>>>>>> bin/engine_i686.so
>> >>>>>>>>>>>>>> #4  0xb7d7b24a in CDedicatedAppSystemGroup::Main ()
>> >>>>>>>>>>>>>> from bin/dedicated_i686.so
>> >>>>>>>>>>>>>> #5  0xb7da8d43 in CAppSystemGroup::Run () from
>> >>>>>>>>>>>>>> bin/dedicated_i686.so
>> >>>>>>>>>>>>>> #6  0xb7da8d43 in CAppSystemGroup::Run () from
>> >>>>>>>>>>>>>> bin/dedicated_i686.so
>> >>>>>>>>>>>>>> #7  0xb7d7b60f in main () from bin/dedicated_i686.so
>> >>>>>>>>>>>>>> #8  0x0804909e in main ()
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> Gavin
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> _______________________________________________
>> >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>
>> >>>>>>>>>>>>>> list archives, please visit:
>> >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>>
>> >>>>>>>>>>>>>> _______________________________________________
>> >>>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>
>> >>>>>>>>>>>>>> list archives, please visit:
>> >>>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>>>>> _______________________________________________
>> >>>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>>>>>>> list archives, please visit:
>> >>>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>>>> _______________________________________________
>> >>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>>>>>> list
>> >>>>>>>archives, please visit:
>> >>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>>> _______________________________________________
>> >>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>>>>> list
>> >>>>>>>archives, please visit:
>> >>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>>>>
>> >>>>>>>>>> _______________________________________________
>> >>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>> >>>>>>>>>> list
>> >>>>>>>archives, please visit:
>> >>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>> _______________________________________________
>> >>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>>>archives, please visit:
>> >>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>
>> >>>>>>>> _______________________________________________
>> >>>>>>>> To unsubscribe, edit your list preferences, or view the list
>> >>>>>>>> archives,
>> >>>>>>>please visit:
>> >>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>>_______________________________________________
>> >>>>>>>To unsubscribe, edit your list preferences, or view the list
>> >>>>>>>archives, please visit:
>> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>_______________________________________________
>> >>>>>>>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>
>> >>>>>>_______________________________________________
>> >>>>>>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>>>
>> >>>>>
>> >>>>>_______________________________________________
>> >>>>>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>
>> >>>>_______________________________________________
>> >>>>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>>>
>> >>>
>> >>>_______________________________________________
>> >>>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>_______________________________________________
>> >>To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >
>> >_______________________________________________
>> >To unsubscribe, edit your list preferences, or view the list
>archives, please visit:
>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders

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