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I checked those things out, but they already look like this, it must be
codwise my problem lies.
>HudDamageIndicator
> {
> "fieldName" "HudDamageIndicator"
> "visible" "1"
> "enabled" "1"
> "DmgColorLeft" "255 0 0 0"
> "DmgColorRight" "255 0 0 0"
>
> "dmg_xpos" "30"
> "dmg_ypos" "100"
> "dmg_wide" "36"
> "dmg_tall1" "240"
> "dmg_tall2" "200"
> }
>
>in scripts/HudLayout.res
>and copy scripts/HudAnimations.txt from HL2
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