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I checked those things out, but they already look like this, it must be
codwise my problem lies.



>HudDamageIndicator
> {
>       "fieldName" "HudDamageIndicator"
>       "visible" "1"
>       "enabled" "1"
>       "DmgColorLeft" "255 0 0 0"
>       "DmgColorRight" "255 0 0 0"
>
>       "dmg_xpos" "30"
>       "dmg_ypos" "100"
>       "dmg_wide" "36"
>       "dmg_tall1" "240"
>       "dmg_tall2" "200"
>   }
>
>in scripts/HudLayout.res
>and copy scripts/HudAnimations.txt from HL2
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