Here's my make file. I am pretty sure i set them up properly ;) Do these two files have to be in the srcds/bin or srcds/moddir/bin folder?
Also i still don't have a fix for the missing vphysics_i486.so file :( # # SDK Makefile for x86 Linux # # ############################################################################# # Developer configurable items ############################################################################# # the name of the mod binary (_i486.so is appended to the end) NAME=server # the location of the vcproj that builds the mod MOD_PROJ=/home/stefan/srcds/src/dlls/rnl_server.vcproj # the name of the mod configuration (typically <proj name>_<build type><build target>) MOD_CONFIG=rnl_server_ReleaseRNLWin32 # the directory the base binaries (tier0_i486.so, etc) are located #GAME_DIR=../../ GAME_DIR=/home/stefan/srcds # compiler options (gcc 3.4.1 or above is required) CC=/usr/bin/gcc CPLUS=/usr/bin/g++ CLINK=/usr/bin/gcc // These folders say it's 3.4.3 but they're from a 3.4.4 rpm package. CPP_LIB="/usr/lib/gcc/i386-redhat-linux/3.4.3/libstdc++.a /usr/lib/gcc/i386-redhat-linux/3.4.3/libgcc_eh.a" # put any compiler flags you want passed here USER_CFLAGS= # link flags for your mod, make sure to include any special libraries here LDFLAGS="-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so" # XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter # it must be installed before being able to run this makefile #XERCES_INC_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/include #XERCES_LIB_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/lib # if you have xerces installed already you should be able to use the two lines below XERCES_INC_DIR=/home/stefan/xerces/include XERCES_LIB_DIR=/home/stefan/xerces/lib ############################################################################# # Things below here shouldn't need to be altered ############################################################################# MAKE=make # the dir we want to put binaries we build into BUILD_DIR=. # the place to put object files BUILD_OBJ_DIR=$(BUILD_DIR)/obj # the location of the source code SOURCE_DIR=.. # the CPU target for the build, must be i486 for now ARCH=i486 ARCH_CFLAGS=-mtune=i686 -march=pentium -mmmx -O3 # -fpermissive is so gcc 3.4.x doesn't complain about some template stuff BASE_CFLAGS=-fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared -Wl,-Map,[EMAIL PROTECTED] -Wl #flags passed to the c compiler CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE" # define list passed to make for the sub makefile BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \ BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \ CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \ ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \ XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) # Project Makefile MAKE_MOD=Makefile.mod MAKE_VCPM=Makefile.vcpm MAKE_PLUGIN=Makefile.plugin all: check vcpm mod check: if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi cd $(BUILD_DIR) vcpm: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) mod: vcpm if [ ! -f "tier0_i486.so" ]; then ln -s $(GAME_DIR)/bin/tier0_i486.so .; fi if [ ! -f "vstdlib_i486.so" ]; then ln -s $(GAME_DIR)/bin/vstdlib_i486.so .; fi ./vcpm $(MOD_PROJ) $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) plugin: $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean: $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

