-- [ Picked text/plain from multipart/alternative ] Wow, nice. Good catch Robbie
On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > Since players simulate off of CUserCmds it might not be that bad. But I > found about 15 other instances of this off by one bug in our codebase so > I fixed all of those, too. :) > > Yahn > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy > Swigart > Sent: Monday, September 11, 2006 2:10 PM > To: [email protected] > Subject: Re: [hlcoders] Is this a little bug? > > -- > [ Picked text/plain from multipart/alternative ] Wonder what kind of > craziness the last client would have with those bugs. > Physics_SimulateEntity sounds like a rather important function hehe. > > On 9/11/06, Yahn Bernier <[EMAIL PROTECTED]> wrote: > > > > Yes, definitely a bug > > > > Yahn > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Robbie > > Groenewoudt > > Sent: Sunday, September 10, 2006 8:59 AM > > To: [email protected] > > Subject: [hlcoders] Is this a little bug? > > > > -- > > [ Picked text/plain from multipart/alternative ] Check out the > > function void Physics_RunThinkFunctions( bool simulating ) in > physics_main.cpp. > > It has the following code: > > > > for ( int i = 1; i < gpGlobals->maxClients; i++ ) > > { > > CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); > > if ( pPlayer ) > > { > > // Always reset clock to real sv.time > > gpGlobals->curtime = starttime; > > Physics_SimulateEntity( pPlayer ); > > } > > } > > > > Which would mean that this doesn't get called for the last player. > > > > Robbie > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

